link collection - ychding11/HWTess GitHub Wiki

  1. SV_Depth will let GPU disable early Z optimization.
  2. “Depth Test” and “Stencil Test” which one is first ?
  3. SV_SampleIndex force PS to run at a sample rate. So if enable MSAA, without SV_SampleIndex, PS still run at a pixel rate ? SV_Coverage specify the bitwise coverage mask to AND with coverage mask generated by Rasterizer.
  4. 1.0G Const buffer is crazy!!
  5. https://www.ea.com/frostbite/news/framegraph-extensible-rendering-architecture-in-frostbite A graph of all rendering operations for the entire frame is a useful abstraction
  6. https://www.slideshare.net/gwihlidal/optimizing-the-graphics-pipeline-with-compute-gdc-2016?from_action=save