ModItemActionFXSound.md.html - yasumitsu/JaggedAlliance3Modding GitHub Wiki
This mod item creates and plays sound effects when an FX action is triggered. Inherits ActionFX. Read ActionFX first for the common properties.
Cooldown (self.Cooldown)
: Cooldown (in ms) before the same sound FX can be triggered again.
Sound (self.Sound)
: The id of the sound preset which will be used to play a sound.
DistantRadius (self.DistantRadius)
: Defines the radius for playing DistantSound.
DistantSound (self.DistantSound)
: This sound will be played if the distance from the camera is greater than DistantRadius.
FadeIn (self.FadeIn)
: Fade in time in milliseconds.
FadeOut (self.FadeOut)
: Fade out time in milliseconds.
Source (self.Source)
: Sound listener object or position.
: Allowed values are: UI, Actor, Target, ActionPos, Camera.
Spot (self.Spot)
: The name of the spot to which the sound should be attached.
: Allowed values are: Origin, Muzzle, Muzzlea, Muzzleb, Stepl, Stepr.
SpotsPercent (self.SpotsPercent)
: Percent of random spots that should be used. One random spot is used when the value is negative.
Offset (self.Offset)
: Offset against source object.
OffsetDir (self.OffsetDir)
: Offset direction. Allowed values are "", "SourceAxisX", "SourceAxisX2D", "SourceAxisY", "SourceAxisZ", "ActionDir", "ActionDir2D", "FaceTarget", "FaceTarget2D", "FaceActor", "FaceActor2D", "FaceActionPos", "FaceActionPos2D", "Random2D", "SpotX", "SpotY", "SpotZ", "RotateByPresetAngle".
Attach To Source (self.AttachToObj)
: Attach to the actor or target (the Source) and move with it.
(insert footer.md.html here)
<style class="fallback">body{visibility:hidden;white-space:pre;font-family:monospace}</style><script src="markdeep.min.js" charset="utf-8"></script><script>window.alreadyProcessedMarkdeep||(document.body.style.visibility="visible")</script>