ModItemActionFXDecal.md.html - yasumitsu/JaggedAlliance3Modding GitHub Wiki
Places a decal when an FX action is triggered. Inherits ActionFX. Read ActionFX first for the common properties.
Colorization Palette (self.ColorizationPalette
)
: Can be applied if the decal is exported with a colorization map. The colors in 1,2 and 3 correspond to an RGB colorization map. If there is no colorization map exported, the Color modifier property should be applied instead.
1-3: Base Color (self.EditableColor1
)
: Base color controls the surface tint.
1-3: Roughness (self.EditableRoughness1
)
: Roughness controls how shiny the surface geometry is.
1-3: Metallic (self.EditableMetallic1
)
: Metallic controls the degree of metallic luster a surface has.
AnimationLoops (self.AnimationLoops
)
: Additional time.
Object1 (self.Object
) - Object4 (self.Object4
)
: The id of the decal preset which will be applied. One of the entities is picked at random when the FX is triggered.
Animation (self.Animation
)
: Allowed values are: idle.
AnimationPhase (self.AnimationPhase
)
:
FadeIn (self.FadeIn
)
: Fade in time in milliseconds. Included in the overall time.
FadeOut (self.FadeOut
)
: Fade out time in milliseconds. Included in the overall time.
Flags (self.Flags
)
: Allowed values are: OnGround, LockedOrientation, Mirrored, OnGroundTiltByGround, SyncWithParent.
Scale (self.Scale
)
: Decal scale in %.
ScaleMember (self.ScaleMember
)
: Object member, which will be used for the scale. This can also be a method which will be called and the result will override the Scale property.
Opacity (self.Opacity
)
: Decal opacity.
ColorModifier (self.ColorModifier
)
: Additional color modifier.
UseActorColorization (self.UseActorColorization
)
: Toggle on/off.
AlwaysVisible (self.AlwaysVisible
)
: Toggle on/off. When enabled it will bypass the engine optimization for drawing off-screen and far away objects at a performance cost.
Source (self.Source
)
:
: Allowed values are: Actor, ActorParent, ActorOwner, Target, ActionPos.
Spot (self.Spot
)
: Allowed values are: Origin, Muzzle, Muzzlea, Muzzleb, Stepl, Stepr.
Attach (self.Attach
)
: Set true if the object should move with the source.
Offset (self.Offset
)
: Offset from the target spot.
OffsetDir (self.OffsetDir
)
: Offset direction. Allowed values are "", "SourceAxisX", "SourceAxisX2D", "SourceAxisY", "SourceAxisZ", "ActionDir", "ActionDir2D", "FaceTarget", "FaceTarget2D", "FaceActor", "FaceActor2D", "FaceActionPos", "FaceActionPos2D", "Random2D", "SpotX", "SpotY", "SpotZ", "RotateByPresetAngle".
Orientation (self.Orientation
)
: Decal orientation. It has the same allowed values as OffsetDir.
OrientationAxis (self.OrientationAxis
)
: Axis used for orientation of the decal.
Pick frame by (self.anim_type
)
: This parameter determines the UV scrolling animation parameters that are used when the object is exported with a sprite sheet texture in the materials. The animation consists of a set number of frames, defined by the parameters inside Haemimont Material when exporting from Blender - the Animation Frames X and Animation Frames Y parameters, and has an animation time specified in milliseconds.
Speed Multiplier (self.anim_speed
)
: This parameter multiplies the animation time, effectively adjusting the animation speed.
Sequence time (self.sequence_time_remap
)
: This parameter allows you to change the pacing of the animation from linear to non-linear. It affects the speed of the animation at different points in time, creating a more dynamic and interesting visual effect.
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