Post Processing - xviable/escape-sim-room-editor-docs GitHub Wiki

Logic Objects > Post Processing


Post Processing

An object to change the way that the player's screen will process light. When given an input it will enable the Post Processing object.

Properties

Temperature: How "hot" or "cold" you want the visuals to be. The slider ranges from making the scene tinted toward blue to white in the middle all the way up to orange.

Tint: The slider ranges from making the scene green all the way up to magenta.

Post-exposure: How you want light to affect the scene. Acts like in photography having the shutter open for a lesser or longer period of time. At the low end of the slider the scene will appear more dark, and at the high end the scene will appear more bright.

Hue: Not much unlike the "tint" slider, this will shift all the color in the scene toward whatever hue you choose on the slider, but it will preserve luminosity and contrast. Features the whole rainbow of colors on the slider, from Blue/Purple/Red/Yellow/Green/Blue.

Use Color Filter: Enables or disables the color filter feature

Color Filter: An RGB Color wheel with Saturation and Brightness baked in. This will filter all light through this color.

Saturation: How saturated you want the scene to appear. At the low end no color will exist in the scene, at the high end the color will appear extremely bright.

Contrast: How different do you want the luminance and color to be in the scene. At the low end everything will be grey (no contrast) and at the high end the dark colors will appear very black and lights will appear very light.

Gotchas

Just like with Fog, you must trigger another Post Processing object to turn off a Post Processing object