Skills - xvaldetaro/mendigames GitHub Wiki
Skills
Start equal to the base attribute
Difficulty Level
- 1 Easy (anyone after short time)
- 2 Average (most combat skills)
- 3 Hard (require intense formal study)
- 4 Very Hard (prodigious or alien)
Technological Skills
- You must learn the skill at a specific TL
- Must be <= your TL
- Can learn higher TL if non-IQ based with teacher in play
Penalty for different TL equipment
For IQ based skills using equipment of different TL see p168
For non IQ based, -1 per TL
Specialties
You may select many specialties
Familiarity of equipment
- Unfamiliar equipment gives -2
- After 8 hours with equipment it becomes familiar
- GM may roll against skill to check if new equipment is familiar
- TL and unfamiliarity add up. TL can't be removed
- Select 2 familiarities for each point in skill
Point cost
- Base: Attribute - Difficulty See table p170 for increment
Relative Skill
You can use the relative skill level for rolling the skill with another attribute
Skill Defaults
- Penalty = -(3 + Difficulty)
- Need to know about the skill to have a default
- No double defaults
- Improving from defaults only uses the difference in points see p173
Relevant skills
Fast-talk Filch First Aid Flying leap Forced Entry Forgery Gambling Geography
- Physical
- Political Geology Gunner Guns Hazardous Materials Holdout
- See 202 for sizes Intelligence Analysis Interrogation Intimidation Judo/Wrestling Jumping Karate Knot-tying Law Leadership Linguistics Lip Reading Lockpicking Machinist Melee Weapon
- Fencing
- Flails
- Impact Weapons
- Pole Weapons
- Swords
- Whips Mimicry Navigation Parachuting Parry Missile Weapons Physiology Pickpocket Piloting Public Speaking Research Running Savoir-Faire Scrounging Search Sex appeal Shadowing Shield Smuggling Streetwise (Savoir-faire) Survival Swimming Thrown Weapon Tracking Traps
Fantasy Relevant
Herb Lore
- Naturalist? Hidden Lore Lance Lasso Leatherworking Masonry Naturalist
- Herb Lore Occultism Riding
Sci-fi relevant
Free Fall
Background relevant skills
Engineer Finance Farming Fishing Games Gardening History Housekeeping Jeweler Mechanic Merchant Metallurgy Musical Instrument Pharmacy Physician Psychology Soldier Stealth