HowToBeAGm - xvaldetaro/mendigames GitHub Wiki
Book types:
Basic Set:
- Characters
- Campaigns
Other
- Genre
- Worldbooks
- Rulebooks
- Catalogs
- X-Tech
Foundation
- Pick a genre
- Pick books. Probably start only with basic set then move to X-Tech catalogs
- Realistic vs Cinematic
- Rules light/heavy
- Power level
- Limit point spending
Character traits
Attributes. Pick the acceptable range (9-14/18)
Pick from the online sorter http://www.sjgames.com/gameaids/gurps/sorter/
- Skills
- Advantages
- Disadvantages
Routine use of skills get +4 The rules were written under the assumption that most PCs would be getting +1 or +2 because the players would be sure to have decent equipment for their characters’ most important skills, and generally +1 to +5 more for taking extra time in any situation where the GM wasn’t saying, “Hurry! The guards are coming!”
Social traits
Determine and explain which ones are useful for players: Cultural Familiarity, Language, Wealth, Reputation, Status, Rank, Identities, Associated NPCs
Equipment
Need a good inventory system.
Magic and gadgeteering
Nonhuman Races
Don't use for now
Wealth and Status
Status = social standing Wealth = economic standing Not use for now
Character Poins In Play
Points are earned by playing or additional quests by GM discretion Award baseline to everyone plus extra for cool roleplay
Die rolls in play
Reaction rolls consult Reaction Table or GM discretion
Influence rolls table for social
Fright checks
Consult p. B360
Use the campaign planning form p. B567
Character Creation
Before the players spend a single point, present an overview of the world the tales will unfold in, the kinds of people who inhabit it, and the kinds of stories you’d like to tell. This allows the players to create adventurers capable of handling the chal- lenges and encounters coming their way
- Create a character that will fit the settting
- Adventuring party = trained unit
Create templates or just frame the rules for Players
Encounters: Things to do
Rules likely to come Up
- Concentrate on areas the adventure will def cover
- Character traits on memory
- Special Combat situations table pp.B393-417
NPCS
Sheets
- for the majority, one or two personality traits or motivation suffice (“Blackie the Fence – greedy and cautious; speaks in hushed tones; wants to earn enough gold to move out of the Pit”).
- Or NPC Record Card (p. B569)
- or full sheet
Interactions
- 1 or 2 qualities defined to know how NPC will respond
- Reaction Rolls pp. B494-495 for random
Settings
Combat environments
- Room to move
- Cover
- Footing
- Weapon Reach and Range
- Attacks from above or below
- Attacks from behind or side
DM tips for story
Plot
- think of a brief paragraph of what is execpted to happen
- brainstorm possible options players will want to take but no need to flesh out completely
- have some local/time independent quests ready to put in the game
- Think of the cliffhanger end
NPCs
List key NPCs that party is likely to encounter. And have them in a easy to access list. for reference from the scene list
- fill in the NPC REcord card
- Picture
- Loot
- Starting Scene (action) or hook
Scenes
List the scenes:
- Brief description
- Think of the PCs and see how they could shine there
- go back to notes of previous NPCs or places the PCs put there
- NPCS to encounter
- NPC's likely reaction
- NPC's combat tactics
- List NPC's at npc section
- Area
- Description, notable features and objects
- Environmental penalties
- Expectations of the party
- sucess, failure and brainstorm other possible outcomes
- rewards for each
- sucess, failure and brainstorm other possible outcomes
Running the adventure
- Fill GM control sheet
- GM screen
- Gurps combat cards
Checklist:
- Open Adventure and notes, character sheets, books maps.
- Recap
- Try to start with an intense situation
Game loop
- Start with action
- Let players have fun until players start looking for what to do
- Pull scene from list
- Note who did not participate
- End with a Cliffhanger
After the session
- Take notes
- Note possible hooks for the campaign
- Time use sheet
- Rewards
- Feedback and suggestions
Running the campaign
- Think of broad scope of epic goal
- Adapt adventures based on notes
- Occasionally shine the spotlight in something else in the universe
Combat
Select options from page 41. Probably