Conversion to UT4 - xtremexp/UT4X-Converter GitHub Wiki

This section is for maps that are being converted to UT4, after using the UT Converter. Make sure you have followed the UT Converter instructions before reading this section.

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See conversion video tutorial here: UT99 to UT4 - Map conversion tutorial [YouTube]


  • Launch UT4 Editor from Epic Games Launcher
  • Create a new empty map image image

Import textures

  • In Content Browser open the folder created by UT Converter: It should be in '/Content/Converted/[MapName]' (note: was "/Content/RestrictedAssets/Maps/Wip/[MapName]" in some earlier version)

image

Click on Import button: image

Select and import all texture files in folder:

C:/[Username]/Documents/UT4X-Converter/Converted/[converted_map_name]/Texture

image After import is complete, having all the textures selected in content browser, right click and use 'Create Material' image

Optional (masked textures):

Sometimes materials textures need to be masked and double-sided (e.g: leaves on a tree). To do so open material and set BlendMode=Masked, and Two Sided = True

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Import sounds

Click again on 'Import' button Select and import all sound files in folder:

C:/[Username]/Documents/UT4X-Converter/Converted/[converted_map_name]/Sound

After import, keep the selected sound file in content browser right click and use 'Create Cue': image

Import staticmeshes

Click again on 'Import' button Select and import all staticmesh files from folder:

C:/Users/[Username]/Documents/UT4X-Converter/Converted/[converted_map_name]/StaticMesh

Leave the default import options and click on 'Import all': image

Save all imported assets: image

Import level

In main menu go to 'File -> Import into level ...': image By default, .t3d files are not visible for import, to do so , key in *.* then select the .t3d files generated by UT Converter image After import, build level: image