Temple Battles - xopherdeep/do-it-for-the-xp GitHub Wiki

Temple Battles

Temple Battles represent structured, planned engagements with beasts (tasks) in dedicated environments. Unlike random encounters, temple battles are deliberately sought out and typically involve higher-difficulty challenges that require preparation and strategy.

Temple Battle Structure

Room Encounters

The primary battle type found throughout temples:

  • Each room contains a specific beast (task)
  • Room doors lock behind you until battle is complete
  • Beast difficulty aligns with temple floor level
  • Corresponds to medium-sized tasks requiring focused attention

Mini-Boss Encounters

Found at key junctures within the temple:

  • Guards progress to next floor/area
  • Represents significant milestone tasks
  • Higher difficulty than standard room encounters
  • Often requires specific strategies or abilities
  • Offers enhanced rewards upon defeat

Guardian Battles

The ultimate challenge at a temple's final chamber:

  • Represents the most challenging task in that category
  • Highest difficulty level (55-144 on Fibonacci scale)
  • Multi-phase battles with complex mechanics
  • Requires thorough preparation and strategic approach
  • Offers legendary rewards upon completion

Battle Flow for Temple Battles

flowchart TB
    A[Enter Temple] --> B[Navigate to Room]
    B --> C{Enter Room?}
    C -- No --> B
    C -- Yes --> D[Doors Lock]
    D --> E[Beast Appears]
    E --> F[Battle Begins]
    F --> G{Battle Outcome}
    G -- Win --> H[Collect Room Rewards]
    H --> I[Doors Unlock]
    I --> J{More Rooms?}
    J -- Yes --> B
    J -- No --> K[Approach Mini-Boss/Guardian]
    K --> L[Major Battle Sequence]
    L --> M{Major Battle Outcome}
    M -- Win --> N[Collect Major Rewards]
    N --> O[Temple Progress Saved]
    G -- Lose --> P[Go to Hospital]
    M -- Lose --> P
    P --> Q[Return to Temple Entrance]
    O --> R[Exit or Continue]
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Temple Battle Preparation

Unlike random encounters, temple battles allow for preparation:

Pre-Temple Planning

  • Review beast information before entering rooms
  • Choose optimal path through the temple
  • Equip appropriate items and gear
  • Set up ability loadout based on expected challenges
  • Ensure sufficient HP/MP reserves

In-Temple Resources

  • Rest areas between certain rooms
  • Item chests containing useful battle supplies
  • Save points to record progress
  • Information stands with hints about upcoming beasts

Battle Mechanics Unique to Temples

Locked Doors

  • Once a room is entered, escape is not possible until battle concludes
  • Creates commitment to completing the task at hand

Environmental Effects

  • Temple-specific conditions affect battle parameters
  • Examples: Sand Temple increases MP costs, World-Ice Temple causes periodic HP damage

Special Attacks

  • Temple beasts often have unique attack patterns not seen in random encounters
  • Mini-bosses and guardians have signature moves requiring specific counters

Multi-Phase Battles

Guardian battles often progress through phases:

  1. Initial Phase: Standard battle mechanics (Fibonacci 13-21)
  2. Transition: Beast changes form or behavior
  3. Intensified Phase: New attacks or defense mechanisms (Fibonacci 34-55)
  4. Final Phase: Ultimate challenge requiring full focus (Fibonacci 89+)

Battle Rewards in Temples

Standard Room Rewards (Fibonacci-based)

  • XP: Fibonacci value × 100 (500-2,100 XP for standard rooms)
  • GP: Fibonacci value × 10 (50-210 GP)
  • AP: Fibonacci value (5-21 AP)
  • Specialized items relevant to the temple theme
  • Room completion markers (for tracking progress)

Mini-Boss Rewards

  • Enhanced point rewards (2x standard room)
  • Special gear or consumable items
  • Key items required for temple progression

Guardian Rewards

  • Premium point rewards (3-5x standard room)
  • Unique accessories or equipment
  • Temple completion badge
  • Special abilities only available through guardian defeat
  • Temple artifact (permanent stat boost or special effect)

Examples of Temple Battles by Terrain

Temple Room Beast Mini-Boss Guardian Difficulty Range (Fibonacci)
Plains Temple Clutter Crawler (5) Mess Monster (13) Chaos Chimera (55) 3-55
Forest Temple Hedge Hound (8) Thorny Treant (21) Overgrowth Overlord (89) 5-89
Islands Temple Sink Serpent (8) Steam Specter (21) Culinary Kraken (55) 5-55
Swamps Temple Mildew Mite (13) Fungal Fiend (34) Mildew Monarch (89) 8-89
Mountains Temple Report Raptor (13) Project Phantom (34) Deadline Demon (89) 8-89
Sand Temple Coin Cobra (21) Debt Dragon (55) Gold Guardian (89) 13-89
Cloud Temple Party Poltergeist (13) Gathering Ghost (34) Event Emperor (55) 8-55
Ice Temple Workout Wendigo (21) Fitness Frost Giant (55) Vitality Valkyrie (89) 13-89
Moon Temple Digital Demon (21) Circuit Cyclops (55) Cyber Sentinel (144) 13-144

Interface Elements

Temple battle interfaces include:

  1. Room Map: Shows current position and explored rooms
  2. Temple Progress: Percentage of temple completed
  3. Beast Information: Detailed stats on the current opponent, including Fibonacci difficulty
  4. Environmental Effects: Visual indicators of temple-specific mechanics
  5. Door Status: Clear indication that escape is not possible until victory
  6. Reward Preview: Potential rewards for successful completion based on Fibonacci value
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