Skill Trees - xopherdeep/do-it-for-the-xp GitHub Wiki
[Self-Starter]──[Early Bird]──[Night Owl]
│ │ │
│ [Consistency] │
│ │ │
└─────[Iron Will]─────────────┘
│
[Unbreakable]
[Team Player]──[Cheerleader]──[Mentor]
│ │ │
│ [Rally Cry] │
│ │ │
└────[Party Leader]──────────┘
│
[Guild Master]
[Optimizer]──[Multi-Tasker]──[Speedrunner]
│ │ │
│ [Flow State] │
│ │ │
└─────[Hyper Focus]───────────┘
│
[Limitless]
[BATTLE MASTERY]
|
┌────────────────┼────────────────┐
▼ ▼ ▼
[Strength I] [Vitality I] [Defense I]
| | |
▼ ▼ ▼
[Power Strike] [Iron Skin] [Shield Wall]
| | |
├────────────────┴────────────────┤
▼ ▼
[Berserker Path] [Guardian Path]
| |
┌─────┴─────┐ ┌───────┴───────┐
▼ ▼ ▼ ▼
[Rage] [Bloodlust] [Protector] [Fortify]
| | | |
└─────┬─────┘ └───────┬───────┘
▼ ▼
[Unstoppable] [Impenetrable]
interface SkillTree {
id: string;
name: string;
className: string;
nodes: SkillNode[];
}interface SkillNode {
id: string;
name: string;
description: string;
position: { x: number; y: number };
prerequisites: string[]; // Array of ability IDs
cost: { skillPoints: number };
ranks: number; // How many times you can level this
effects: SkillEffect[];
}interface SkillEffect {
type: 'passive' | 'active' | 'modifier';
target: string; // What it affects
value: number; // Magnitude of effect
scaling?: number; // Per rank bonus
}From src/lib/types/abilities.ts:
- Time Mage - Haste, Slow, Stop, Rewind
- Black Mage - Damage/offensive abilities
- White Mage - Support/healing abilities
- Technician - Debug, Quick Save, Overclock, System Restore
See src/lib/services/abilities/AbilityPresets.ts:
| Ability | MP Cost | Requirement | Effect |
|---|---|---|---|
| Haste | 10 | Lv 1 | -20% task time |
| Slow | 5 | Lv 1 | +quality on careful tasks |
| Stop | 25 | Lv 5, requires Slow | 30-min guilt-free break |
| Rewind | 40 | Lv 10, requires Stop | Retry failed task +20% |
| Ability | MP Cost | Requirement | Effect |
|---|---|---|---|
| Debug | 15 | Lv 1 | +25% problem-solving |
| Quick Save | 5 | Lv 1 | Auto-save every 15 min |
| Overclock | 30 | Lv 5 | 2x productivity for 1 hour |
| System Restore | 50 | Lv 10 | Reset cooldowns, +50% MP |
AP is earned and counted in a window; it is never spent. A Power opens when the hero's AP in its window reaches the gate, and casting it costs MP. The full table is in the economy rebalance spec.
| Ability | AP Required | Frequency |
|---|---|---|
| Captain's Seat | 8 AP/day | Daily |
| Portal Hour | 40 AP/week | Weekly |
| Quiet Day | 40 AP/week | Weekly |
| Feast Decree | 60 AP/week | Weekly |
| Guild Gathering | 100 AP/month | Monthly |
| Day of Rest | 200 AP/month | Monthly |