Party Synergies & Bonuses
🎭 The Holy Trinity (Applied to Chores)
| Role |
Classic MMO |
App Version |
| Tank |
Takes damage |
Takes the hardest/unpleasant tasks |
| Healer |
Restores HP |
Provides encouragement, covers for others |
| DPS |
Deals damage |
Speed-completes easy tasks, builds momentum |
interface PartyComposition {
members: PartyMember[];
synergies: SynergyBonus[];
}
interface SynergyBonus {
name: string;
description: string;
requirements: {
roles?: string[];
classes?: string[];
races?: string[];
minPartySize?: number;
};
effects: {
xpBonus?: number;
goldBonus?: number;
cooldownReduction?: number;
statBoosts?: Record<string, number>;
};
}
When party composition meets certain requirements, everyone gets bonuses!
| Synergy Name |
Requirements |
Bonus |
| Balanced Party |
1 Tank + 1 Healer + 1 DPS |
+15% XP to all |
| Warrior's Bond |
2+ Warriors |
+20% Strength |
| Mage Circle |
2+ Mages |
+30% MP regen |
| Shadow Collective |
2+ Thieves |
Stealth mode for all |
| Full House |
4+ members |
+25% all bonuses |
| Dynamic Duo |
Exactly 2 members |
+50% XP (focused) |
| Elemental Mastery |
Fire + Ice + Storm mage |
+100% ability damage |
| Iron Front |
Warrior + Monk combo |
+40% defense |
| Recon Team |
Thief + Ranger |
+50% temple exploration |
| Synergy |
Races Required |
Bonus |
| Ancient Alliance |
Elf + Dwarf |
+25% XP, +15% Gold |
| Primal Pack |
Orc + Dragonkin |
+40% difficult task bonus |
| Fey Court |
Fairy + Gnome |
+35% ability effectiveness |
| Shadow Council |
Shadow + Thief |
100% stealth mode |
| Stat |
Effect |
Task Categories |
| Strength |
Physical task bonus |
Cleaning, yard work, exercise |
| Intelligence |
Mental task bonus |
Studying, planning, research |
| Dexterity |
Speed bonus |
Quick tasks, efficiency, multitasking |
| Vitality |
HP / Endurance |
Long sessions, prevents burnout |
| Wisdom |
MP / XP bonus |
XP gains, ability effectiveness |
| Charisma |
Party bonuses |
Helping others, social tasks |
interface LevelUpReward {
level: number;
statPoints: number; // Points to allocate freely
classStatBonus: Record<string, number>; // Auto from class
abilityPointsGained: number;
unlockedAt: {
abilities?: string[];
features?: string[];
cosmetics?: string[];
};
}