Distance definitions - xhsu/LeaderMode GitHub Wiki

Why we need these?

We have to determind the usual combat distance of these types, with which can we make a balanced weapon damage data.


  • Sniper distances: 2400 inches

@cs_assault: bridge to the alley. (2400)
@cs_assault: CT spawn roof to warehouse roof. (1700)
@cs_assault: CT spawn roof to the alley. (1600)
@cs_assault: warehouse 2F (broader side) to the front gate. (1500)
@de_dust2_cz: CT spawn, A platform to the other side. (2200)
@de_dust2_cz: Mid-door solo. (2800)
@de_dust2_cz: B site to CT spawn valley. (2650)
@de_dust2_cz: B site sniper hole to CT spawn. (1600)

  • Rifle distances

@cs_assault: red container to the alley. (1400)
@cs_assault: CT spawn to the alley. (2000)
@cs_assault: warehouse front gate to backdoor. (1400)
@cs_assault: warehouse second floor (broader side vs. narrow side) combat. (1300)
@de_dust2_cz: double door against T spawn. (1500)
@de_dust2_cz: T spawn to the dark midway. (1600)

  • SMG/Shotgun distances

@cs_assault: the alley. (900)
@cs_assault: slope, inside the warehouse. (900)
@cs_assault: front gate towards second floor (narrow side). (700)
@cs_assault: second floor (broader side) to admin. (1150)
@de_dust2_cz: mid-dark room. (1F) (700)
@de_dust2_cz: mid-dark room. (2F) (850)
@de_dust2_cz: B site combat. (850)
@de_dust2_cz: A site combat. (1000)

  • LSW distances