Console - xavier150/MMVS GitHub Wiki

Console Variables and Commands.

MMVS allows you to use generic non-debug Unreal Engine commands and custom commands from the game.
Press R to open the debug menu and enter commands.

If you know useful commands you can ask me to add new ones or to complete those already present!
Edit: Since v0.4.2 cheat commands are disabled. See the cheat page: Cheat Codes

Update v0.4.5

MMVS Debug commands

Only for game tester builds.

Digestive System

Command Default Use/effect
/eds talas -- Enter digestive system (Talas).

Teleporters

Command Default Use/effect
/tpf -- Teleport Player Forward
/tpe eso -- Teleport to Talas esophagus.
/tpe cro -- Teleport to Talas crop.
/tpe pov -- Teleport to Talas proventriculus.
/tpe giz -- Teleport to Talas gizzard.
/tpe duo -- Teleport to Talas duodenum.
/tpe sina -- Teleport to Talas small intestine (A).
/tpe sinb -- Teleport to Talas small intestine (B).
/tpe sinc -- Teleport to Talas small intestine (C).
/tpe lina -- Teleport to Talas large intestine (A).
/tpe linb -- Teleport to Talas large intestine (B).
/tpe rec -- Teleport to Talas rectum.
/tpe anu -- Teleport to Talas anus.

Characters

Command Default Use/effect
/tpf -- Teleport Player Forward
/SetScale [Number] 1.0 Set the player's character scale.
/ResetScale -- Reset the player's character scale.

UE Debug commands

Command Default Use/effect
EnableCheats [0/1] 0 Activate cheat mode or disable cheat mode
SpawnCobbleCharacter -- Spawn Cobble character (Need cheat mode activated)
SpawnTalasCharacter -- Spawn Talas character (Need cheat mode activated)
ShowBestPlanarReflection[0/1] 0 Show the chosen planar reflection.

Mode UE commands

Command Default Use/effect
Gamma [number] 2.2 Changes the gamma (brightness) level.
Pause   Pauses the game, enter the command again to continue playing.
r.Atmosphere [0/1] 1 Activates/deactivates the atmosphere.
r.Fog [0/1] 1 Activates/deactivates the fog.
r.ViewDistanceScale 1 Sets the render distance of things like trees/foliage/rocks. Value is multiplicative*
foliage.LODDistanceScale 1 Controls how are higher quality LOD models being shown further out. It primarily affects foliage and buildings and can have a major impact on performance, but can make the game look better. Set this to higher values to increase the distance (recommended high is 5).
r.Shadow.DistanceScale 1 Sets the render distance of shadows cast by objects. Value is multiplicative*
r.ScreenPercentage [percent] 100 Sets internal resolution scale. It can be used together with r.TemporalAA.Upsampling set to 1 to get a "fake" full resolution image achieved with temporal anti-aliasing (TAA). This can improve performance a lot.
r.TemporalAACurrentFrameWeight [number] 0.2 Range 0-1. Sets the impact of the current internal frame on the final image. Set this to a low value e.g. 0.05 for better anti-aliasing or better upsampling at the cost of more artifacts (especially smearing) in motion. Also, increase r.TemporalAASamples to something larger like 16 when using low values.
r.TemporalAAFilterSize 1 Sets the spread of the TAA samples. Use values below 1 like 0.25 to sharpen the image (only works if r.TemporalAASamples > 6).
r.TemporalAASamples [number] 8 Sets the number of samples to use for TAA. Set this to 2 - 5 to reduce jitter.
r.Tonemapper.Sharpen [number] 0 Sets the amount of a simple sharpen filter.
r.StaticMeshLODDistanceScale [number] 1 Controls the level of detail (LOD) for static meshes. Set this to 0 to improve graphics but possibly decrease performance, or higher than 1 to make it significantly worse.
r.LandscapeLODBias [number] 0 Fixes terrain geometry in the far distance. Set this to -2 or -3 to improve graphics but possibly decrease performance.
Grass.densityscale [number] 1 Sets the grass density. 0 disables it entirely, values between 0 and 1 reduce it, and values over 1 increase it.
pool.light.count [number] ? Sets the amount of lights to render.
pool.light.lightshaft.count [number] ? Sets the amount of light shafts to render.
Stat FPS   Activates Unreal Engine's built-in FPS counter, all command fields are non-case-sensitive. The FPS counter will work in all environments, even on loading screens or the main menu.
Stat Levels   From the description: "Displays level streaming info".
Stat Unit   Activating it shows a small readout of various statistics including Frame time (1000/Frame time = FPS), Game time (1000/Game time = UPS), Draw time (unknown), GPU time (unknown), RHIT time (unknown) and whether or not DynRes is supported (use unknown).
t.MaxFPS [number] 0 Sets the maximum framerate to any value, other than the options in video settings. 0 makes the framerate unlimited.

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