| Gamma [number] |
2.2 |
Changes the gamma (brightness) level. |
| Pause |
|
Pauses the game, enter the command again to continue playing. |
| r.Atmosphere [0/1] |
1 |
Activates/deactivates the atmosphere. |
| r.Fog [0/1] |
1 |
Activates/deactivates the fog. |
| r.ViewDistanceScale |
1 |
Sets the render distance of things like trees/foliage/rocks. Value is multiplicative* |
| foliage.LODDistanceScale |
1 |
Controls how are higher quality LOD models being shown further out. It primarily affects foliage and buildings and can have a major impact on performance, but can make the game look better. Set this to higher values to increase the distance (recommended high is 5). |
| r.Shadow.DistanceScale |
1 |
Sets the render distance of shadows cast by objects. Value is multiplicative* |
| r.ScreenPercentage [percent] |
100 |
Sets internal resolution scale. It can be used together with r.TemporalAA.Upsampling set to 1 to get a "fake" full resolution image achieved with temporal anti-aliasing (TAA). This can improve performance a lot. |
| r.TemporalAACurrentFrameWeight [number] |
0.2 |
Range 0-1. Sets the impact of the current internal frame on the final image. Set this to a low value e.g. 0.05 for better anti-aliasing or better upsampling at the cost of more artifacts (especially smearing) in motion. Also, increase r.TemporalAASamples to something larger like 16 when using low values. |
| r.TemporalAAFilterSize |
1 |
Sets the spread of the TAA samples. Use values below 1 like 0.25 to sharpen the image (only works if r.TemporalAASamples > 6). |
| r.TemporalAASamples [number] |
8 |
Sets the number of samples to use for TAA. Set this to 2 - 5 to reduce jitter. |
| r.Tonemapper.Sharpen [number] |
0 |
Sets the amount of a simple sharpen filter. |
| r.StaticMeshLODDistanceScale [number] |
1 |
Controls the level of detail (LOD) for static meshes. Set this to 0 to improve graphics but possibly decrease performance, or higher than 1 to make it significantly worse. |
| r.LandscapeLODBias [number] |
0 |
Fixes terrain geometry in the far distance. Set this to -2 or -3 to improve graphics but possibly decrease performance. |
| Grass.densityscale [number] |
1 |
Sets the grass density. 0 disables it entirely, values between 0 and 1 reduce it, and values over 1 increase it. |
| pool.light.count [number] |
? |
Sets the amount of lights to render. |
| pool.light.lightshaft.count [number] |
? |
Sets the amount of light shafts to render. |
| Stat FPS |
|
Activates Unreal Engine's built-in FPS counter, all command fields are non-case-sensitive. The FPS counter will work in all environments, even on loading screens or the main menu. |
| Stat Levels |
|
From the description: "Displays level streaming info". |
| Stat Unit |
|
Activating it shows a small readout of various statistics including Frame time (1000/Frame time = FPS), Game time (1000/Game time = UPS), Draw time (unknown), GPU time (unknown), RHIT time (unknown) and whether or not DynRes is supported (use unknown). |
| t.MaxFPS [number] |
0 |
Sets the maximum framerate to any value, other than the options in video settings. 0 makes the framerate unlimited. |