game timers - xale/iTetrinet GitHub Wiki
In a game of Tetrinet, the following behaviors are governed by timers:
| action | timer length | notes | 
|---|---|---|
| delay after game starts before first falling piece appears | 0 ms | |
| delay after a piece “solidifies” (is added to the static part of the board) before the next piece appears | 1000 ms | no delay for a Tetrifast client | 
| interval of time for a piece to move down one line | 1005 - (current level * 10) ms | minimum of 5 ms  |