Roblox Death Rail Role (evaluate) - xStrikea/xTitanium GitHub Wiki

🟩 S-Tier – Top-Tier Classes

  1. Alamo

Cost: 50 Bonds

Starting Items: Helmet, 3 Metal Sheets, 3 Barbed Wires, Shovel

Passive: None

Role: Defensive specialist focused on fortifying the train, making it ideal for players who prioritize sustainability over damage.

  1. Arsonist

Cost: 20 Bonds

Starting Items: 4 Molotovs, Shovel

Passive: Deals double fire damage

Role: High DPS class specializing in fire-based attacks, excellent for aggressive players looking to eliminate threats quickly.

  1. Cowboy

Cost: 50 Bonds

Starting Items: Revolver, 2x Revolver Ammo, Saddle, Shovel

Passive: None

Role: Versatile class providing early-game combat capabilities and mobility through a tamed horse.

  1. Vampire

Cost: 75 Bonds

Starting Items: Vampire Knife, Shovel

Passive: Increased movement speed and melee damage; takes damage in direct sunlight

Role: Aggressive melee class with enhanced mobility and lifesteal, requiring careful management of sunlight exposure.


🟨 A-Tier – Strong and Reliable

  1. Doctor

Cost: 15 Bonds

Starting Items: 2 Bandages, 2 Snake Oils, Shovel

Passive: Can revive teammates using half of their own health

Role: Essential support class in team play, providing healing and revival capabilities.

  1. Survivalist

Cost: 75 Bonds

Starting Items: Tomahawk, Shovel

Passive: Deals more damage as health decreases

Role: Risk-reward class that becomes more potent when at low health, suitable for experienced players.

  1. High Roller

Cost: 50 Bonds

Starting Items: Shovel

Passive: Collects 1.5x more money from moneybags; 10x more likely to be struck by lightning

Role: High-risk, high-reward class focused on maximizing earnings, requiring caution during storms.


🟧 B-Tier – Situational Picks

  1. Miner

Cost: 15 Bonds

Starting Items: Mining Helmet, Pickaxe, 2 Coal

Passive: Enhanced visibility in dark areas

Role: Resource-gathering class useful for early-game fuel collection and exploration.

  1. Conductor

Cost: 50 Bonds

Starting Items: 2 Coal

Passive: Can drive the train at a faster speed; has half the max health and no starting melee weapon

Role: Specialized class for speeding up train travel, best used in coordinated teams.


🟥 C-Tier – Niche or Underwhelming

  1. Priest

Cost: 75 Bonds

Starting Items: 2 Crucifixes, 2 Holy Waters, Shovel

Passive: Immune to lightning strikes

Role: Situational class offering protection during storms, but limited offensive capabilities.

  1. Werewolf

Cost: 50 Bonds

Starting Items: Shovel

Passive: 2x movement speed, damage, and health at night; 0.9x stats during the day

Role: Time-dependent class that excels at night but is weaker during the day, requiring strategic planning.


⬛ D-Tier – Weak or Limited Utility

  1. Zombie

Cost: 75 Bonds

Starting Items: Shovel

Passive: Can regenerate health by eating dead bodies; less detected by enemies; cannot use bandages or Snake Oil

Role: Unique survivability mechanics but limited by inability to use standard healing items.

  1. Musician

Cost: 15 Bonds

Starting Items: Banjo

Passive: Can slowly heal teammates by playing the Banjo

Role: Support class with slow healing capabilities, less effective compared to Doctor.

  1. None

Cost: Free

Starting Items: Shovel

Passive: None

Role: Starter class with no special abilities, suitable for beginners.


🟥 F-Tier – Least Effective

  1. Ironclad

Cost: 100 Bonds

Starting Items: Helmet, Chestplate, Left Shoulder Armor, Right Shoulder Armor, Shovel

Passive: 20% reduced movement speed

Role: Highly durable but severely hindered by reduced mobility, making it less viable in fast-paced scenarios.