Roblox Death Rail Role (evaluate) - xStrikea/xTitanium GitHub Wiki
🟩 S-Tier – Top-Tier Classes
- Alamo
Cost: 50 Bonds
Starting Items: Helmet, 3 Metal Sheets, 3 Barbed Wires, Shovel
Passive: None
Role: Defensive specialist focused on fortifying the train, making it ideal for players who prioritize sustainability over damage.
- Arsonist
Cost: 20 Bonds
Starting Items: 4 Molotovs, Shovel
Passive: Deals double fire damage
Role: High DPS class specializing in fire-based attacks, excellent for aggressive players looking to eliminate threats quickly.
- Cowboy
Cost: 50 Bonds
Starting Items: Revolver, 2x Revolver Ammo, Saddle, Shovel
Passive: None
Role: Versatile class providing early-game combat capabilities and mobility through a tamed horse.
- Vampire
Cost: 75 Bonds
Starting Items: Vampire Knife, Shovel
Passive: Increased movement speed and melee damage; takes damage in direct sunlight
Role: Aggressive melee class with enhanced mobility and lifesteal, requiring careful management of sunlight exposure.
🟨 A-Tier – Strong and Reliable
- Doctor
Cost: 15 Bonds
Starting Items: 2 Bandages, 2 Snake Oils, Shovel
Passive: Can revive teammates using half of their own health
Role: Essential support class in team play, providing healing and revival capabilities.
- Survivalist
Cost: 75 Bonds
Starting Items: Tomahawk, Shovel
Passive: Deals more damage as health decreases
Role: Risk-reward class that becomes more potent when at low health, suitable for experienced players.
- High Roller
Cost: 50 Bonds
Starting Items: Shovel
Passive: Collects 1.5x more money from moneybags; 10x more likely to be struck by lightning
Role: High-risk, high-reward class focused on maximizing earnings, requiring caution during storms.
🟧 B-Tier – Situational Picks
- Miner
Cost: 15 Bonds
Starting Items: Mining Helmet, Pickaxe, 2 Coal
Passive: Enhanced visibility in dark areas
Role: Resource-gathering class useful for early-game fuel collection and exploration.
- Conductor
Cost: 50 Bonds
Starting Items: 2 Coal
Passive: Can drive the train at a faster speed; has half the max health and no starting melee weapon
Role: Specialized class for speeding up train travel, best used in coordinated teams.
🟥 C-Tier – Niche or Underwhelming
- Priest
Cost: 75 Bonds
Starting Items: 2 Crucifixes, 2 Holy Waters, Shovel
Passive: Immune to lightning strikes
Role: Situational class offering protection during storms, but limited offensive capabilities.
- Werewolf
Cost: 50 Bonds
Starting Items: Shovel
Passive: 2x movement speed, damage, and health at night; 0.9x stats during the day
Role: Time-dependent class that excels at night but is weaker during the day, requiring strategic planning.
⬛ D-Tier – Weak or Limited Utility
- Zombie
Cost: 75 Bonds
Starting Items: Shovel
Passive: Can regenerate health by eating dead bodies; less detected by enemies; cannot use bandages or Snake Oil
Role: Unique survivability mechanics but limited by inability to use standard healing items.
- Musician
Cost: 15 Bonds
Starting Items: Banjo
Passive: Can slowly heal teammates by playing the Banjo
Role: Support class with slow healing capabilities, less effective compared to Doctor.
- None
Cost: Free
Starting Items: Shovel
Passive: None
Role: Starter class with no special abilities, suitable for beginners.
🟥 F-Tier – Least Effective
- Ironclad
Cost: 100 Bonds
Starting Items: Helmet, Chestplate, Left Shoulder Armor, Right Shoulder Armor, Shovel
Passive: 20% reduced movement speed
Role: Highly durable but severely hindered by reduced mobility, making it less viable in fast-paced scenarios.