Player Development - xAranaktu/FC-25-Live-Editor GitHub Wiki

Player Development

Players are earning the experience points from development plans once a week, between Saturday and Sunday. But also, from playing games (there might be more factors, but I know only these two).

It work only for players that are in the team you manage. Players in CPU managed teams are unaffected by that functionality

Live Editor allows you to manipulate te received exp from all sources. Doesn't matter if it's from development plan or from match (or anything other).

Each "training" session is around 100xp points. For example if your player has 50 sprint speed (65313 xp) and you want him to reach 80 sprint speed (130560 xp) he needs 65247 xp.

You can check the exact requirements in XpLevelRequirements.csv file

Editing Player Development

You can find the variables to manipulate player growth in Player Editor -> Other Tab (Check Editing Player)

The Exp Multiplier allows you to speed up the training. For example, if you set the Exp Multiplier to 1.5 then player will grow 50% faster if you set the Exp Multiplier to 2 then player will grow 2 times faster, if you set the Exp Multiplier to 5 then player will grow 5 times faster etc. The Bonus Exp allows to set the extra exp value that will be assigned to trained attributes in each session. For example if you set Bonus Exp to 250 then each session will give players around 350 exp (250 + 100).

It's also possible to slow down player development. You can set Exp Multiplier to 0.5 to make player receive 50% less experience, or even set it to 0.1 to make player growth very slow.

Exp Multiplier and Bonus Exp can be combined (Exp Multiplier is applied first). So, for example if normal session will give your player 90exp and you set the Exp Multiplier to 2.5 and Bonus exp to 200 then your player will receive 425 xp ( (90*2.5) + 200)

No Decline will prevent the player from receiving negative exp, which will effectively stop him from losing attributes.