Player Development - xAranaktu/FC-25-Live-Editor GitHub Wiki
Player Development
Players are earning the experience points from development plans once a week, between Saturday and Sunday. But also, from playing games (there might be more factors, but I know only these two).
It work only for players that are in the team you manage. Players in CPU managed teams are unaffected by that functionality
Live Editor allows you to manipulate te received exp from all sources. Doesn't matter if it's from development plan or from match (or anything other).
Each "training" session is around 100xp points. For example if your player has 50 sprint speed (65313 xp) and you want him to reach 80 sprint speed (130560 xp) he needs 65247 xp.
You can check the exact requirements in XpLevelRequirements.csv file
Editing Player Development
You can find the variables to manipulate player growth in Player Editor
-> Other
Tab (Check Editing Player)
The Exp Multiplier
allows you to speed up the training. For example, if you set the Exp Multiplier
to 1.5
then player will grow 50%
faster if you set the Exp Multiplier
to 2
then player will grow 2 times
faster, if you set the Exp Multiplier
to 5
then player will grow 5 times
faster etc.
The Bonus Exp
allows to set the extra exp value that will be assigned to trained attributes in each session. For example if you set Bonus Exp
to 250
then each session will give players around 350
exp (250 + 100).
It's also possible to slow down player development. You can set Exp Multiplier
to 0.5
to make player receive 50%
less experience, or even set it to 0.1
to make player growth very slow.
Exp Multiplier
and Bonus Exp
can be combined (Exp Multiplier
is applied first). So, for example if normal session will give your player 90exp and you set the Exp Multiplier
to 2.5
and Bonus exp to 200
then your player will receive 425
xp ( (90*2.5) + 200)
No Decline
will prevent the player from receiving negative exp, which will effectively stop him from losing attributes.