The Legend of Entho Forgewright and the Birth of the Steamforge - wwestlake/Steamforge GitHub Wiki

The Legend of Entho Forgewright and the Birth of the Steamforge

I. Prologue – The Age of Purity

  • The world is divided into Three Magical Realms, each governed by a High Priest and centered around a Sacred Stone:
    • Aetherstone (Air/Mind)
    • Pyrestone (Fire/Creation)
    • Tidestone (Water/Change)
  • Magic is stable, divine, ritualized. Technological advancement is minimal, restricted, or seen as heresy.
  • Entho Forgewright is a brilliant mage-engineer hybrid—apprenticed in the Technic Orders, exiled for forbidden experiments combining magic with machinery.
  • Driven by frustration with magical gatekeeping and a vision of a unified future, Entho begins secret work on a new kind of engine: The Steamforge.

II. Act One – The Theft of Power

  • Entho believes magic is inefficient in its raw form and that it could be “burned” like fuel to create endless energy.
  • He infiltrates the Temple of Embermere (home of the Pyrestone), using forged credentials, charm, and old political ties.
  • In a daring and possibly violent act, he steals the Pyrestone, vanishing into exile.
  • Rumors of the theft spread, and magical society descends into chaos and fear. The other two Stones are hidden by their guardians.

III. Act Two – The Forge Ignites

  • Entho constructs the first Steamforge Core, embedding the Pyrestone within a massive aether-conductive engine beneath the Ironvale mountains.
  • Upon activation, reality begins to bend—the fusion of magic and steam technology causes:
    • Spells to mutate unpredictably
    • Animals to become erratic or monstrous
    • Atmospheric anomalies (shattered weather, floating rocks, magic storms)
  • Despite this, Entho sees it as a success: a new path for civilization, powered by magic-refined steam.

IV. Act Three – Consequence and Fracture

  • Cities using Steamforged tech begin to grow rapidly—but their outskirts decay.
  • Magical practitioners find their power unreliable or corrupted. Priests call the forge a blasphemy.
  • Rogue scholars and inventors flock to Entho’s side, forming the First Steam Circle.
  • One failed experiment in a populated city results in massive loss of life—a magical reactor meltdown.
  • Entho becomes reclusive, torn between guilt and pride.

V. Act Four – The War of Silence

  • The Magic Faction secretly mobilizes to assassinate Entho and reclaim or destroy the Pyrestone.
  • The Tech-aligned cities begin militarizing, fearing loss of their new power.
  • Espionage, skirmishes, sabotage occur—but an open war is avoided through the Treaty of Gearsong, a temporary ceasefire.
  • Entho disappears. His location—and the original Steamforge—are lost to history.
  • The other two Stones remain hidden. Some say they’ve merged with nature, others claim they’re entombed in elemental vaults.

VI. Epilogue – The Age of Rupture

  • Present day: the world is fractured, unstable. Magic and Tech work in tandem but uneasily—fusions often malfunction.
  • Strange creatures roam the land—forgedbeasts, wraithsheep, aether-hounds—creations of broken steam-magic.
  • Rumors stir that the Steamforge still exists, and with it the power to:
    • Restore the Stones and return the world to a pure magical age.
    • Bind all three to the Forge and create a new era of harmony.
    • Or, in the wrong hands, unleash total ruin.