Steamforge Vehicle System Spec - wwestlake/Steamforge GitHub Wiki
Steamforge Vehicle System Spec (UE4.27.2)
Overview
A modular, craftable vehicle system within Steamforge, supporting land and water vehicles powered by steam, magic, or hybrid systems. Vehicles are built, modified, and maintained by players using the same core modular design philosophy as the rest of the game.
Primary Vehicle Classes
Type | Description | Propulsion Concept |
---|---|---|
Land Rigs | Steam wagons, steam bikes, animal carts, steam tanks | Steam Engines, Gearlines, Traction spells |
Boats | Rafts, barges, small ships, steamboats | Paddle wheels, enchanted sails, aether engines |
Specialty | Mining carts, cargo movers, sledges | Steam pushers, Rail-based, Lift spells |
Technical Design Goals (UE4.27.2)
- Modular construction framework
- Custom movement components for land & water
- Steam & Magic hybrid power system
- Vehicle component snapping
- Buoyancy systems for boats
- UE4 PhysX vehicle system heavily modified or replaced
Core Vehicle Structure
Base Chassis Blueprint
- Defines:
- Physics bounds
- Mount points
- Weight limits
Add-ons
- Power Modules (Engines, Boilers, Aether Coils)
- Drive Components (Wheels, Tracks, Propellers, Paddles)
- Control Assemblies (Steering, Rudder, Braking)
- Utility Mounts (Cargo, Storage, Armor, Weapon Hardpoints)
Fuel / Power Systems
- Steam Lines
- Water + Fuel (Coal, Wood, Magic Ore)
- Aether Conduits
- Magic energy channels
- Hybrid Power
- Steam systems enhanced by magic tech
Construction Flow
- Place or Acquire Base Chassis
- Snap / Attach Drive & Power Components
- Route Steam / Power Lines (uses modular grid system)
- Add Control Systems
- Mount Additional Fixtures
- Test, Repair, Customize
Future Features
- Crew Mount Points (Player Positions)
- AI Pathfinding for Automated Vehicles
- Physics-based Damage Modeling
- Repair Mechanics (Line Patch, Gear Replacement)
Visual / Gameplay Style
- Industrial, Clunky, Engineered Beauty
- Functional Over Fancy
- Closer to Mad Max & Steampunk Navy than sleek sci-fi
- Player creativity with real constraints
Notes
- All vehicles are deeply tied into Steamforge's modular build philosophy.
- Power and propulsion lines use the same construction logic as base building.
- Encourages emergent engineering and player-made solutions.
End of Spec