Steamforge Game Customization and Expansion System - wwestlake/Steamforge GitHub Wiki

Steamforge Game Customization and Expansion System

Overview

The Game Customization and Expansion System introduces a flexible framework for designing, managing, and enhancing in-world experiences within Steamforge. It empowers server owners, GMs, and advanced players to create curated, dynamic, or narrative-driven content layered atop the systemic sandbox world.

1. Game Master Role

  • Human Director: A designated Game Master (GM) can oversee player interactions, trigger events, and modify in-game content.
  • Session Architect: GMs can organize "Games"—discrete experiences such as quests, events, dungeons, or entire campaigns.
  • World Manipulator: In real time or in advance, GMs can alter environments, control NPCs, and manage player access or behavior.

2. World & Scenario Editing

  • Creative Mode Access (Server Owners & GMs):
    • Unlimited placement and destruction of blocks, items, NPCs, and structures.
    • Real-time environment editing: terrain sculpting, lighting, weather control.
  • Dungeon and Region Design:
    • Construct modular dungeons, puzzle rooms, or narrative hubs.
    • Place and link triggers, doors, traps, and resource nodes.

3. NPC and Dialogue Customization

  • NPC Assignment:
    • Select existing in-world NPCs and assign them custom roles.
  • Conversation Scripting:
    • Upload dialogue trees via JSON or use a visual editor.
    • Conversations can trigger quests, events, or environmental changes.
  • Behavior Control:
    • Assign patrol routes, reactive behavior, faction standing, and conditions for interaction.

4. Event Scripting & Automation

  • Trigger-Based Systems:
    • Define environmental or player-triggered actions (e.g., entering a room, completing a quest).
  • Scripting Integration:
    • Support for structured scripting via JSON or a visual scripting tool.
    • Optional support for Lua or similar lightweight scripting languages.
  • Automation:
    • Build logic-based sequences for puzzles, factories, traps, or AI routines.

5. Game Types and Structure

  • Custom Game Modes:
    • Narrative Campaigns
    • PvE Raids
    • Arena Challenges
    • Factional Wars
  • Player Access Control:
    • Define who can join, roles, starting locations, and loadouts.
  • Persistent or Instanced:
    • Experiences can be tied to the persistent world or run in isolated zones.

6. Tools and Utilities

  • Survey and Alignment Tools: Ensure placement of foundations and structures aligns for connected grids.
  • NPC Manager Interface: Assign, modify, and monitor custom NPCs.
  • Event Timeline Editor: Design branching timelines and timed triggers.

Summary

The Game Customization and Expansion System transforms Steamforge from a systemic sandbox into a platform for player-authored adventures. By providing powerful tools for scenario creation, world editing, and behavior scripting, it enables deeply personal and narratively rich experiences to unfold within the shared game world.