Gfx GX Fn GXProject - wowjinxy/libPorpoise GitHub Wiki

GXProject

  • Category: Transformation and Matrix
  • Matrix Status: Implemented
  • Matrix Notes: Verified modelview+projection+viewport projection math using GXGetProjectionv and GXGetViewportv parameter formats.
  • Matrix Link: Gfx-GX-API-Matrix

Official SDK (Reference)

  • Manual root: reference/rvlsdk/man/en_US/gx
  • Primary SDK source area: demos/PikminDemo/src/gx (GC-style Dolphin GX source)
  • Notes:
    • Confirm official signature/prototype
    • Confirm documented side effects (register/state updates)
    • Confirm special behavior and edge cases from manual

libPorpoise Implementation

  • Runtime implementation area: src/gx
  • Public API surface: include/dolphin/gx
  • Notes:
    • Confirm API signature matches SDK
    • Confirm state writes match SDK semantics
    • Confirm backend behavior in PC renderer path

SDK vs Porpoise Diff

  • Signature parity:
    • SDK:
    • Porpoise:
  • Behavioral parity:
    • SDK:
    • Porpoise:
  • Known divergence:

Validation Checklist

  • GX demo coverage checked
  • Pikmin usage path checked
  • Matrix status updated if needed
  • Notes updated with concrete file/function references

Working Notes

  • Docs checked against reference/man/gfx/gx/Transform/GXProject.html and SDK source in reference/gx/GXTransform.c.
  • Runtime checked in src/gx/pc_gx.c:
    • Performs model->eye transform via 3x4 modelview matrix.
    • Branches on pm[0] (GX_PERSPECTIVE vs GX_ORTHOGRAPHIC) with SDK-equivalent clip-space formulas.
    • Computes screen coordinates using viewport scale/offset exactly in GXGetViewportv parameter layout.
    • Uses null guards in PC path for all input/output pointers (fail-soft behavior).
  • Result: function-level parity is correct for projection math and parameter conventions; no runtime code changes needed.