SDK: validates/clamps LOD/filter inputs and writes object state.
Porpoise: now matches input/range semantics and state writes.
Known divergence:
Manual-documented emulator caveat still applies: full hardware-accurate effect of lod_bias, bias_clamp, edge_lod, and anisotropy is backend-limited in the current PC renderer.
Validation Checklist
GX demo coverage checked
Pikmin usage path checked
Matrix status updated if needed
Notes updated with concrete file/function references
Working Notes
This function now mirrors SDK parameter range handling, while runtime effect remains bounded by current GL backend capabilities.