Mission - wokste/bamengine GitHub Wiki

  • Genre: The BaMengine is an engine for an open source sandbox platform game. It bears similarities with games terraria and Starbound. (just to name a few)
  • Art Style: Pixel art. This is easier to create than most other styles of art and still looks good. We are thinking whether or not we should add a kind of bump mapping.
  • Theme: The game will be in a fantasy world. We are thinking on something like D&D, but the exact details aren't filled in.
  • Gameplay For more details see the lessons we learned

Tools

  • Github will be used for source code sharing and as an issue tracker.
  • Dropbox will be used for content publishing.

Project management

The project will be split in fast cycles of approximately two weeks to four weeks. In each cycle we will try to finish a part of the roadmap. After each cycle there will be a prototype. Prototypes are meant to be playable, although for the first versions this will likely not be the case. Each cycle has a goal what we want to try to complete.

Programming

The programming language is C++11 with sfml, tgui and libnoise. For more details see the lessons we learned