Apply Colorsetter Shaders to Equipment - wikid24/ffxiv_mmd_tools_helper GitHub Wiki

PAGE IS STILL UNDER CONSTRUCTION

In the meantime, check out the user manual: https://github.com/wikid24/ffxiv_mmd_tools_helper/wiki/Shaders#colorsetter-gear-texture-folder

https://github.com/wikid24/ffxiv_mmd_tools_helper/assets/19479648/0159a68a-b682-49dc-a768-3122d81ae479

So you imported and rigged your FFXIV character successfully, but the textures are all weird or flat or black, or doesn't match how the textures look in-game?

When you export a .fbx file from Textools, it actually replaces all of an FFXIV's raw textures with it's own color 'approximations' of what the shaders look like in-game with it's own flat, boring textures.

The Colorsetter addon fixes these boring textures by replicating the same look as in-game-- it simulates the shiny, metallic, glowing, wet, bumpy, or dyes from your in-game gear.

To do that it needs to:

  1. replace the default flat textures that came with the .fbx file with the original raw, unedited textures straight from FFXIV
  2. apply the Colorsetter addon's special shaders to it.

This FFXIV MMD Tools Helper addon is mostly a wrapper on top of the Colorsetter addon to make it much simpler to use.

Prerequisites

In addition to having this plugin (FFXIV MMD Tools Helper) installed and running in Blender, you also need:

Part 1 - Extracting Textures for Equipment

To use Colorsetter Addon we need the original, raw unedited image files for the body part or equipment/accesstory you'd like to apply it to (we get those from exporting them directly from TexTools).

  1. In Blender viewport, select the body part you'd like to apply the colorsetter shader to. On the 'Shader' panel you should see the 'Material:' section show the name of the material attached to the model.

    In this example it is called mt_c1401b0001_a.001:

    • c1401b0001 <-- Model Name
    • a <-- Material Type

    We need this info to find the texture in TexTools

    image

  2. In TexTools copy/paste the Model Name into the search bar, and set it to By Set. One model should show up. Select it. Then select the Material Type from the dropdown list. image

  3. Select 'A' to ensure alpha channel is exported, then click 'Export .PNG/.DDS/.BMP'. Texture Files should be saved in C:\Users\*yourusername*\Documents\TexTools\Saved by default

    image

  4. Repeat step 3 for every single texture map that is displayed on the dropdown EXCEPT FOR THE COLORSET MODULE

    image

    Congrats you have all the textures needed to apply the Colorsetter shaders for this body part! On to part 2...

TO BE COMPLETED, I STILL NEED TO WRITE HOW TO USE THE COLORSET MODULE IN TEXTOOLS dead