Warp_Z - widberg/fmtk GitHub Wiki
Chum World WARP
ImZouna Warp_Z
Skybox
struct Warp_Z : ResourceObject_Z {
u32 flags;
Vec3f vertices[8];
f32 one;
std::assert(one == 1, "one != 1");
u32 zero;
std::assert(zero == 0, "zero != 0");
f32 radius;
std::assert(radius == 50, "radius != 50");
Name_Z material_anims[6];
Name_Z node;
std::assert(node == 0, "node != 0");
DynArray_Z<Name_Z> anim_frames;
std::assert(anim_frames.size == 0, "anim_frames.size != 0");
};
Faces made up of hardcoded indices of the vertices array.
<0, 1, 2, 3>
<4, 5, 6, 7>
<1, 2, 5, 6>
<0, 1, 4, 5>
<2, 3, 6, 7>
<0, 3, 4, 7>
Given the sample vertices from USA1.DPC's Warp_Z
(-50.0, -50.0, 50.0)
(-50.0, -50.0, -50.0)
( 50.0, -50.0, -50.0)
( 50.0, -50.0, 50.0)
(-50.0, 50.0, 50.0)
(-50.0, 50.0, -50.0)
( 50.0, 50.0, -50.0)
( 50.0, 50.0, 50.0)
The cube could look something like this
4------7.
|`. | `.
| `5--+---6
| | | |
0---+--3. |
`. | `.|
`1------2