GameObj_Z - widberg/fmtk GitHub Wiki

Chum World GAMEOBJ
ImZouna GameObj_Z

struct GameObj_Z : ResourceObject_Z {
    PascalArray<struct Prefab {
        PascalStringNULL str;
            // String contents of the child
            // NULL terminated
        std::uint32_t inWorld;
            // bool 0/1
            // 0 when the str is PIPO or empty or other values
            // 1 when its a vehicle name or something
            // maybe related to when the object is physical?
        PascalArray<crc32_t> crc32s;
            // Child objects in the hierarchy
    }> prefabs;
};
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