GameObj_Z - widberg/fmtk GitHub Wiki
Chum World GAMEOBJ
ImZouna GameObj_Z
struct GameObj_Z : ResourceObject_Z {
PascalArray<struct Prefab {
PascalStringNULL str;
// String contents of the child
// NULL terminated
std::uint32_t inWorld;
// bool 0/1
// 0 when the str is PIPO or empty or other values
// 1 when its a vehicle name or something
// maybe related to when the object is physical?
PascalArray<crc32_t> crc32s;
// Child objects in the hierarchy
}> prefabs;
};