Decomposition - whiskey-oper/Game-Assets GitHub Wiki

To do List

Must

Honey Moon

  1. Use cubes to shape it into a crescent moon.
  • Corners can be Beveled make slightly smooth but keep the blocky look intact
  • Primary angle should clearly resemble a crescent moon
  1. Must feature a multi-perspective geometry
  • The silhouette changes based on the viewing angle.
  1. Stem:
  • The fruit must include a stem attached to the top
    • Stem must have a thinner base than the main body (Fruit)
    • At least be aligned with the central axis of the fruits grid to maintain the Minecraft 'block-snapping' look

Withering Berries

  1. Creating a flower structure as a outer layer for the berries
  • Use a cube for the main base of a 'flower,' then extrude the faces outward to form petals
  • Smaller cubes will be added inside the main base
  1. Stem:
  • Must include a stem underneath the flower base
    • A cube must be thinner and attached under the main base as a separate piece

Should

Honey Moon

  1. Pixelated style
  • Should always follow a stylized, pixel-based texture style. (Keeps the style blocky than realistic)
  1. Gentle swaying animation
  • The object should be able to sway

(like swaying in the wind/hanging from the tree)

  1. Smooth petals with a rough edge
  • Contrasts between smooth and slight roughness for the outer surfaces
  • Use a cube as leaves on the top near the stem

Withering Berries

  1. Subtle idle animation
  • Animation should feel slightly alive even when not decaying

Could

Honey Moon

  1. Opening and Closing animation could be recommended when using armatures for the animations
  • Closes at day: Moves inwards
  • Opens at night: Moves outwards
  1. Glowing effect
  • Keeping the brightness low and dim
  • Using soft tones

Withering Berries

  1. Idle animation could have the petals twitching while the base has a sort of breathing motion
  2. Glowing effect
  • Adding a slightly different hue like reddish-purple glow
  • Floating particles to surround the base