Decomposition - whiskey-oper/Game-Assets GitHub Wiki
To do List
Must
Honey Moon
- Use cubes to shape it into a crescent moon.
- Corners can be Beveled make slightly smooth but keep the blocky look intact
- Primary angle should clearly resemble a crescent moon
- Must feature a multi-perspective geometry
- The silhouette changes based on the viewing angle.
- Stem:
- The fruit must include a stem attached to the top
- Stem must have a thinner base than the main body (Fruit)
- At least be aligned with the central axis of the fruits grid to maintain the Minecraft 'block-snapping' look
Withering Berries
- Creating a flower structure as a outer layer for the berries
- Use a cube for the main base of a 'flower,' then extrude the faces outward to form petals
- Smaller cubes will be added inside the main base
- Stem:
- Must include a stem underneath the flower base
- A cube must be thinner and attached under the main base as a separate piece
Should
Honey Moon
- Pixelated style
- Should always follow a stylized, pixel-based texture style. (Keeps the style blocky than realistic)
- Gentle swaying animation
- The object should be able to sway
(like swaying in the wind/hanging from the tree)
- Smooth petals with a rough edge
- Contrasts between smooth and slight roughness for the outer surfaces
- Use a cube as leaves on the top near the stem
Withering Berries
- Subtle idle animation
- Animation should feel slightly alive even when not decaying
Could
Honey Moon
- Opening and Closing animation could be recommended when using armatures for the animations
- Closes at day: Moves inwards
- Opens at night: Moves outwards
- Glowing effect
- Keeping the brightness low and dim
- Using soft tones
Withering Berries
- Idle animation could have the petals twitching while the base has a sort of breathing motion
- Glowing effect
- Adding a slightly different hue like reddish-purple glow
- Floating particles to surround the base