Earthmc maps - webbukkit/dynmap GitHub Wiki
The EarthMC map has many known issues with Dynmap such as, incomplete render, only rendering where players have visited, or not rendering leaves and other foliage. This is a result of how the map was made and is not an issue with Dynmap, luckily there is a fix.
- Download the WorldBorder plugin: https://www.spigotmc.org/resources/worldborder.60905/
- Pause Dynmap: /dynmap pause all
- Set the world border radius and center: /wb [worldname] set [radiusX] [radiusZ] {X} {Z}
- [worldname] is the name of the world you want to set the border in.
- [radiusX] is the horizontal radius of the world border
- [radiusZ] is the vertical radius of the world border
- {X} is the horizontal center point of the world border
- {Z} is the vertical center point of the world border
- Run worldborder with the force flag: /wb [worldname] fill [freq] [pad] [force]
- [worldname] is the world you want to be pregenerated
- [freq] is how many chunks a second are generated, 20 is the default. WARNING: setting this too high will cause server lag
- [pad] how many chunks beyond the border to generate, this makes sure that if a player visits the border, all chunks are already generated. The default is 208, We recommend setting this to 0 for EarthMC
- [force] This must be set to true
- Wait for worldborder to finish
- Unpause Dynmap: /dynmap pause none, you may have to start the fullrender using /dynmap fullrender [worldname]