BoxRenderer Class - webbukkit/dynmap GitHub Wiki
The BoxRenderer class is a simple renderer for creating a model representing a normal cube (texture-wise), but with reductions in the X, Y and/or Z ranges. Unlike most custom renderers, the textures applied to this model correspond to the same attributes as are used for simple, solid blocks. Note: this is the custom renderer used to implement cuboid models.
###Attributes
- xmin - this defines the minimum clipping value for the X axis of the block: when defined, the block's X dimension will start at an offset of the provided value on the X axis (versus the default value of 0.0).
- xmax - this defines the maximum clipping value for the X axis of the block: when defined, the block's X dimension will end at an offset of the provided value on the X axis (versus the default value of 1.0).
- ymin - this defines the minimum clipping value for the Y axis of the block: when defined, the block's Y dimension will start at an offset of the provided value on the Y axis (versus the default value of 0.0).
- ymax - this defines the maximum clipping value for the Y axis of the block: when defined, the block's Y dimension will end at an offset of the provided value on the Y axis (versus the default value of 1.0).
- zmin - this defines the minimum clipping value for the Z axis of the block: when defined, the block's Z dimension will start at an offset of the provided value on the Z axis (versus the default value of 0.0).
- zmax - this defines the maximum clipping value for the Z axis of the block: when defined, the block's Z dimension will end at an offset of the provided value on the Z axis (versus the default value of 1.0).
###Patches Requiring Textures
- patch0 - The negative X direction side (west)
- patch1 - The negative Y direction side (bottom)
- patch2 - The negative Z direction side (north)
- patch3 - The positive X direction side (east)
- patch4 - The positive Y direction side (top)
- patch5 - The positive Z direction side (south)