Zero Copy Renderer - wang-bin/mdk-sdk GitHub Wiki
All hardware decoders in mdk supports interop with at least 1 gpu render api. It's the most effecient way to render video.
Supported Hardware Decoder and GPU Renderer API Interop
| Decode\Render | OpenGL | OpenGL ES | D3D11 | D3D12 | Metal | Vulkan |
|---|---|---|---|---|---|---|
| VideoToolbox, VT | Y | Y(macOS ANGLE,iOS) | N/A | Y | ||
| QSV(d3d11/9) | Y | Y | Y | Y | ||
| D3D12, MFT:d3d=12 | Y | |||||
| D3D11, MFT:d3d=11 | Y(wgl ext) | Y(eglpbuf,stream) | Y | Y | ||
| DXVA, MFT:d3d=9 | Y(wgl ext) | Y(eglpbuf) | Y(dxgi) | Y | ||
| CUDA, NVDEC | Y | Y(linux) | Y | Y | ||
| VAAPI X11 display | Y(pixmap,egl drm/drm2) | Y(GLX:pixmap,EGL drm/drm2) | N/A | N/A | ||
| VAAPI DRM display | Y(EGL, GLX dri3) | Y(EGL, GLX dri3) | N/A | N/A | ||
| VAAPI Win32 | Y | |||||
| DRM Prime decoders(V4L2,rpi) | Y(EGL) | Y(EGL) | N/A | N/A | ||
| rkmpp(drm fd) | ? | Y(EGL)8/10bit nv12/15/20w/o rga format conversion | N/A | N/A | ||
| VDPAU | Y(video,output,pixmapEGL,GLX) | Y(EGL?, GLX pixmap) | N/A | N/A | ||
| AMediaCodec | ? | Y(surfacetexture,ahardwarebuf) | N/A | N/A | ||
| MMAL | Y | N/A | N/A | |||
| CedarV | Y(UMP) | N/A | N/A |