OpenGL Support Matrix - wang-bin/mdk-sdk GitHub Wiki
If OpenGL context can be provided by user, it should always be supported.
OpenGL context aslo can be created internally from native surface handle, and various kinds of context are supported.
Native GL context to create a client API
OS\API | OpenGL | OpenGL ES |
---|---|---|
Win32 | WGL | WGL/EGL |
WinRT | EGL | |
Linux | GLX/EGL | GLX/EGL |
macOS | CGL/NSGL/GLX | EGL |
iOS | EAGL | |
Android | EGL(?) | EGL |
android may not support Desktop GL on EGL.
- EGL+OpenGL: must no OpenGLES
- Disable EGL: must no EGL
- EGL is preferred if Context::EGL is set
- OpenGLES is preferred if EGL and OpenGLES are set
- Desktop OpenGL is preferred if EGL is not set and OpenGL is set
- OpenGL from WGL/GLX: Context::OpenGL.
- OpenGLES from WGL/GLX: Context::OpenGLES
Native surface to create a context
OS\Surface | OpenGL | OpenGL ES |
---|---|---|
Win32 | HWND | HWND |
WinRT | ICoreWindow/ISwapChainPanel/IPropertySet | |
Linux | Window | Window/wl_egl_window/gbm_surface |
macOS | NSWindow/NSView/CALayer | NSWindow/NSView/CALayer |
iOS | UIView/CAEAGLLayer | |
Android | ANativeWindow | ANativeWindow |
Raspberry Pi | Linux | EGL_DISPMANX_WINDOW_T/Linux |
ARM Mali | Linux | fbdev_window/Linux |