List of console commands - w23/xash3d-fwgs GitHub Wiki

  • General

    • rt_enable 0|1 - Switch renderer to rasterization mode or to ray tracing mode. Assign the toggle to a key like this bind t toggle rt_enable.
    • rt_bounces ... - Number of light bounces (temporarily unavailable).
    • vk_device_target_id ... - Set video cards ID with ray extension support (if you have many video cards).
    • r_show_devices - Print all available GPUs in the system.
  • For debugging/development

    • r_infotool 0|1 - Enable surface information mode.
    • vk_use_material_textures 0|1 — enable PBR textures on rasterization mode (need gamma patch).
    • rt_debug_reload_pipelines - Reload the shaders.
    • rt_debug_reload_patches - Reload materials, rad & patch files.
    • rt_debug_lights_dump - Output the list of light sources to the console/log (-dev 2 ?).
    • playersonly - Freeze the game, while you can move around the map.
    • rt_debug_display_only ... - Display only the specified channel (nshade, ngeom, basecolor, basealpha, surfhash, ...).
    • r_lightmap 0|1 - Enable lighting only mode, almost like in gl, but showing normals, reflections, emissive textures.
    • rt_force_disable 0|1 - Force ray expansions off (starts rendering exclusively in rasterization).
    • rt_capable - Indicates whether ray tracing extensions are available.
    • vk_debug_log ... - Which modules to enable for debug logs.