List of console commands - w23/xash3d-fwgs GitHub Wiki
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General
rt_enable 0|1
- Switch renderer to rasterization mode or to ray tracing mode. Assign the toggle to a key like thisbind t toggle rt_enable
.rt_bounces ...
- Number of light bounces (temporarily unavailable).vk_device_target_id ...
- Set video cards ID with ray extension support (if you have many video cards).r_show_devices
- Print all available GPUs in the system.
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For debugging/development
r_infotool 0|1
- Enable surface information mode.vk_use_material_textures 0|1
— enable PBR textures on rasterization mode (need gamma patch).rt_debug_reload_pipelines
- Reload the shaders.rt_debug_reload_patches
- Reload materials, rad & patch files.rt_debug_lights_dump
- Output the list of light sources to the console/log (-dev 2
?).playersonly
- Freeze the game, while you can move around the map.rt_debug_display_only ...
- Display only the specified channel (nshade, ngeom, basecolor, basealpha, surfhash, ...).r_lightmap 0|1
- Enable lighting only mode, almost like in gl, but showing normals, reflections, emissive textures.rt_force_disable 0|1
- Force ray expansions off (starts rendering exclusively in rasterization).rt_capable
- Indicates whether ray tracing extensions are available.vk_debug_log ...
- Which modules to enable for debug logs.