High Energy Pellet - vrad-exe/BEE2-items-Fork GitHub Wiki
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The High Energy Pellet is a puzzle element from Portal 1, which has been ported to Portal 2 in the BEE2. It is a small energy ball which is fired from a launcher and moves around the chamber. It rebounds off of walls, and must be redirected using portals, cube deflectors, or angled walls/panels, into a pellet catcher. It also acts as a hazard, as any contact with the pellet will instantly kill the player. Standard yellow High Energy Pellets will explode after a short time and have to be re-dispensed from the launcher. However, passing through a portal will reset the pellet's "life". Green High Energy Pellets will last until input to their launcher is deactivated, or until they go into a catcher.
The standard High Energy Pellet cannot be placed into a chamber directly, it must be fired from a catcher. Green infinite pellets can be placed into a chamber directly.
Related Items
High Energy Pellet Launcher
Main article: High Energy Pellet Launcher
The High Energy Pellet Launcher is an item which fires a standard High Energy Pellet in front of it. There is a timer property to choose how long the pellet's "life" will be. If set to infinite, a green pellet will be fired instead which will last until the launcher is deactivated, like in Rexaura.
High Energy Pellet Catcher
Main article: High Energy Pellet Catcher
The High Energy Pellet Catcher is an item which will infinitely activate when any High Energy Pellet touches it. It has a timer property to create a timered pellet catcher, like in Rexaura. Timered pellet catchers emit a green light, and infinite pellet catchers will emit a red light.
Infinite High Energy Pellet
Main article: Infinite High Energy Pellet
The Infinite High Energy Pellet is a green pellet which can be placed directly into the chamber. It can be moved around using portals, but will never explode. However, it will be removed if sent into a catcher.
Rexaura Cube Deflector
Main article: Rexaura Cube Deflector
The Rexaura Cube Deflector is a cube holder from the Rexaura mod. Once a cube is brought to it, it will hold the cube. When a High Energy Pellet hits this from the correct direction, it will reflect the pellet, however, if it hits the deflector from the wrong direction, the pellet will be destroyed.
Positronic Energy Orb
Main article: Positronic Energy Orb
The Positronic Energy Orb is a purple orb mounted on a piston. It will destroy any High Energy Pellets which come into contact with it. Inputs can be used to extend/retract the piston.
Mentioned Items
- Rexaura Pellet Detector (#490) - Custom fizzler which enables/disables outputs when a pellet passes through. Setting this on a timer would also be possible.
- Piston Mounted Pellet Launcher (#627) - A High Energy Pellet Launcher mounted on a piston. It's not sure how this is going to be implemented yet.
Gallery
To-do: Add Gallery