Fish Factory project structure - vr4vet/Blue-Sector GitHub Wiki
The project structure is untidy at the moment. The simulation is comprised of several assets, in multiple categories. Most of these assets are located in the Resources folder for quick access using the Resources.load()
. Within the resources folder each category of assets has its own folder. The folders are named: Prefabs, Sounds, Materials.
Currently the folder structure is as following:
📦FishFactory
┣ 📂Materials
┣ 📂Old project
┃ ┣ 📂Animations
┃ ┣ 📂CommonAssets
┃ ┣ 📂FactoryAssets
┣ 📂Resources
┃ ┣ 📂Materials
┃ ┃ ┣ 📂Fish
┃ ┃ ┣ 📂HSE
┃ ┃ ┣ 📂Materials
┃ ┃ ┣ 📂Old project material
┃ ┃ ┣ 📂Physics
┃ ┃ ┣ 📂Posters
┃ ┃ ┃ ┣ 📂Materials
┃ ┃ ┣ 📂QAPanel
┃ ┃ ┣ 📂RenderPipeline
┃ ┃ ┣ 📂Rubber
┃ ┃ ┣ 📂Shaders
┃ ┃ ┣ 📂Task2
┃ ┃ ┣ 📂Wood_003_SD
┃ ┣ 📂Prefabs
┃ ┃ ┣ 📂ChippedKnife
┃ ┃ ┣ 📂Fish
┃ ┃ ┣ 📂Knife
┃ ┃ ┣ 📂NPC
┃ ┃ ┃ ┣ 📂BleedingStation
┃ ┃ ┃ ┣ 📂HSE
┃ ┃ ┃ ┣ 📂QAStation
┃ ┃ ┃ ┃ ┣ 📂Workers
┃ ┃ ┣ 📂Old project
┃ ┃ ┃ ┣ 📂CommonAssets
┃ ┃ ┃ ┃ ┣ 📂Blender
┃ ┃ ┃ ┣ 📂Factory
┃ ┃ ┃ ┃ ┣ 📂Blender
┃ ┃ ┃ ┣ 📂FactoryModels
┃ ┃ ┃ ┣ 📂HSE
┃ ┃ ┃ ┣ 📂Models
┃ ┃ ┃ ┣ 📂Task1
┃ ┃ ┃ ┣ 📂Task3
┃ ┃ ┣ 📂RoomStructures
┃ ┣ 📂Sounds
┣ 📂Scenes
┃ ┣ 📂BleedingStation
┃ ┣ 📂HSERoom
┃ ┣ 📂QAStation
┣ 📂ScriptableObjects
┃ ┣ 📂Skills
┃ ┃ ┣ 📂BleedingStation
┃ ┃ ┣ 📂HSERoom
┃ ┣ 📂SubTasks
┃ ┃ ┣ 📂BleedingStation
┃ ┃ ┣ 📂HSERoom
┃ ┣ 📂Tasks
┃ ┃ ┣ 📂BleedingStation
┃ ┃ ┣ 📂HSERoom
┣ 📂Scripts
┃ ┣ 📂Barrier
┃ ┣ 📂Bleeding
┃ ┣ 📂Common
┃ ┣ 📂Gutting
┃ ┣ 📂HSERoom
┃ ┣ 📂QualitySorting
┣ 📂Tests
┃ ┣ 📂PlayMode
┣ 📂Textures
┃ ┣ 📂MetalStairs
┣ 📂Videos