Dual Screen examples - vpinball/b2s-backglass GitHub Wiki

Dual Screen setup, Backglass with full DMD and grill

Playfield screen: 1920x1080

Backglass screen: 1280x1024

# V2.0.0-c311a21
# File is saved with B2S_ScreenResIdentifier release 2.0.0 adding the first line means it will not flip the Backglass & Background size and position
# Playfield Screen resolution width/height
1920
1080
# width/height of the Backglass
1280
655
# Define Backglass using the screen index (=x) -> **It is always the second screen from left**
=2
# Backglass x/y position relative to the upper left corner Of the screen selected
0
0
# width/height Of the B2S (or Full) DMD area In pixels
676
320
# X/Y position Of the DMD area relative To the upper left corner of the backglass screen
303
681
# Y-flip, flips the LED display upside down
0
# X/Y position of the background
0
655
# width/height of the background
1280
369
# path to the background image (C:\path\Frame)
C:\Visual Pinball\B2SServer\Backgrounds\SpikeTypeGrill.png
B2STableSettings.xml
<bloodmach>
  <HideGrill>2</HideGrill>
  <HideB2SDMD>0</HideB2SDMD>
  <HideDMD>2</HideDMD>
  <LampsSkipFrames>1</LampsSkipFrames>
  <SolenoidsSkipFrames>3</SolenoidsSkipFrames>
  <GIStringsSkipFrames>3</GIStringsSkipFrames>
  <LEDsSkipFrames>0</LEDsSkipFrames>
  <UsedLEDType>0</UsedLEDType>
  <IsGlowBulbOn>0</IsGlowBulbOn>
  <GlowIndex>-1</GlowIndex>
  <StartAsEXE>1</StartAsEXE>
  <FormToFront>0</FormToFront>
  <FormToBack>1</FormToBack>
  <FormNoFocus>0</FormNoFocus>
  <Animations />
</bloodmach>

The Backglass contains a Full DMD picture and the ScreenRes file describes an additional background with a modern speaker grill:

Using the exact same ScreenRes file for the PuP Pack version of the table:

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