Dual Screen examples - vpinball/b2s-backglass GitHub Wiki
Dual Screen setup, Backglass with full DMD and grill
Playfield screen: 1920x1080
Backglass screen: 1280x1024
# V2.0.0-c311a21
# File is saved with B2S_ScreenResIdentifier release 2.0.0 adding the first line means it will not flip the Backglass & Background size and position
# Playfield Screen resolution width/height
1920
1080
# width/height of the Backglass
1280
655
# Define Backglass using the screen index (=x) -> **It is always the second screen from left**
=2
# Backglass x/y position relative to the upper left corner Of the screen selected
0
0
# width/height Of the B2S (or Full) DMD area In pixels
676
320
# X/Y position Of the DMD area relative To the upper left corner of the backglass screen
303
681
# Y-flip, flips the LED display upside down
0
# X/Y position of the background
0
655
# width/height of the background
1280
369
# path to the background image (C:\path\Frame)
C:\Visual Pinball\B2SServer\Backgrounds\SpikeTypeGrill.png
B2STableSettings.xml
<bloodmach>
<HideGrill>2</HideGrill>
<HideB2SDMD>0</HideB2SDMD>
<HideDMD>2</HideDMD>
<LampsSkipFrames>1</LampsSkipFrames>
<SolenoidsSkipFrames>3</SolenoidsSkipFrames>
<GIStringsSkipFrames>3</GIStringsSkipFrames>
<LEDsSkipFrames>0</LEDsSkipFrames>
<UsedLEDType>0</UsedLEDType>
<IsGlowBulbOn>0</IsGlowBulbOn>
<GlowIndex>-1</GlowIndex>
<StartAsEXE>1</StartAsEXE>
<FormToFront>0</FormToFront>
<FormToBack>1</FormToBack>
<FormNoFocus>0</FormNoFocus>
<Animations />
</bloodmach>
The Backglass contains a Full DMD picture and the ScreenRes file describes an additional background with a modern speaker grill:
![]() |
Using the exact same ScreenRes file for the PuP Pack version of the table:
![]() |