Triggers - voxraygames/worldbuilding GitHub Wiki
Triggers are a generic system for causing changes to objects in the world.
An object can be a trigger source, a trigger destination, or both. A trigger source has a "tag", which is a string. When a player interacts with a trigger source, a message is broadcast with this tag to all trigger destinations. If the trigger destination has the same tag, it will perform some behavior.
For example, you can place a switch (a trigger source) in the world, and set its tag to "surprise". Then you can create a door (a trigger destination) and set its tag to "surprise" too. Finally, set the door's behavior to "rot+y_ccw". Now when the player interacts with the switch, the door will rotate counter-clockwise. If you add another door with the same tag "surprise", then both doors will rotate when the player flips the switch.
Currently the following behaviors are available:
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Z-rotation behaviors
rot+x_ccw,rot+x_cw,rot-x_ccw,rot-x_cw,rot+y_ccw,rot+y_cw,rot-y_ccw,rot-y_cwrot+x_push,rot+x_pull,rot-x_push,rot-x_pull,rot+y_push,rot+y_pull,rot-y_push,rot-y_pull
description:
+x/-x/+y/-y: hinge point at default rotationcw/ccw: clockwise/counter-clockwisepush/pull: away from player/toward player
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Sliding behaviors
slide-x,slide-y,slide+x,slide+y
description:
-x/-y/+x/+y: direction to slide
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swap_model: swaps between two models, using thealternate_modelfield. Used for e.g. switches, lights, etc. -
remove: Removes the object