Asset Naming Guidelines - voxraygames/worldbuilding GitHub Wiki

Here is an overview of node names/naming conventions so far. This will be changed but it's meant to keep track of our current naming guidelines to keep things as final as possible.

Monsters

Main

  • arm_right
  • arm_left
  • head
  • torso
  • leg_left
  • leg_right

Skeleton

  • arm_right_skeleton
  • arm_left_skeleton
  • head_skeleton
  • torso_skeleton
  • leg_left_skeleton
  • leg_right_skeleton

Guns and attachments

  • arm_left_gun
  • arm_right_gun
  • shoulder_left_rocket
  • shoulder_right_shield

Landscape blocks

  • "block_horizontal_straight" This is a piece that is meant for straight edges horizontally.
  • "block_vertical_straight" This is a piece that is meant for straight edges vertically.
  • "block_outer_corner" This is your basic corner piece
  • "block_inner_corner" This is your inverted corner
  • "block_cross" This is a + piece that connects from all 4 directions horizontally
  • "block_top" This is for a piece that goes on top in a vertical line
  • "block_bottom" This is for a piece that goes on the bottom in a vertical line
  • "block_base" This is your basic repeating/middle block with no special features

(Example Image coming soon)

Brushes