Asset Naming Guidelines - voxraygames/worldbuilding GitHub Wiki
Here is an overview of node names/naming conventions so far. This will be changed but it's meant to keep track of our current naming guidelines to keep things as final as possible.
Monsters
Main
- arm_right
- arm_left
- head
- torso
- leg_left
- leg_right
Skeleton
- arm_right_skeleton
- arm_left_skeleton
- head_skeleton
- torso_skeleton
- leg_left_skeleton
- leg_right_skeleton
Guns and attachments
- arm_left_gun
- arm_right_gun
- shoulder_left_rocket
- shoulder_right_shield
Landscape blocks
- "block_horizontal_straight" This is a piece that is meant for straight edges horizontally.
- "block_vertical_straight" This is a piece that is meant for straight edges vertically.
- "block_outer_corner" This is your basic corner piece
- "block_inner_corner" This is your inverted corner
- "block_cross" This is a + piece that connects from all 4 directions horizontally
- "block_top" This is for a piece that goes on top in a vertical line
- "block_bottom" This is for a piece that goes on the bottom in a vertical line
- "block_base" This is your basic repeating/middle block with no special features
(Example Image coming soon)