Keys for Active Effects - vkdolea/age-system GitHub Wiki

Here is a (non-extensive) list of the most likely keys to be used for active effects - use them to create your custom effects. Enjoy!

Expected Bonus for Key (until v9) Key (v10 and beyond)
All Tests data.testMod system.testMod
All Attacks data.attackMod system.attackMod
All Damage Rolls data.dmgMod system.dmgMod
Accuracy data.abilities.acc.total system.abilities.acc.total
Communication data.abilities.comm.total system.abilities.comm.total
Constitution data.abilities.cons.total system.abilities.cons.total
Cunning data.abilities.cunn.total system.abilities.cunn.total
Dexterity data.abilities.dex.total system.abilities.dex.total
Fighting data.abilities.fight.total system.abilities.fight.total
Inteligence data.abilities.int.total system.abilities.int.total
Magic data.abilities.magic.total system.abilities.magic.total
Perception data.abilities.per.total system.abilities.per.total
Strength data.abilities.str.total system.abilities.str.total
Willpower data.abilities.will.total system.abilities.will.total
Defense data.defense.total system.defense.total
Armor Rating / Impact Armor data.armor.impact system.armor.impact
Ballistic Armor data.armor.ballistic system.armor.ballistic
Defend Maneuver Bonus data.defend.total system.defend.total
Guard Up Maneuver Bonus data.guardUp.total system.guardUp.total
All Out Attack Damage Bonus data.allOutAttack.total system.allOutAttack.total
Maximum Health/Fortune data.health.max system.health.max
Maximum Conviction data.conviction.max system.conviction.max
Maximum Power/Spell Points data.powerPoints.max system.powerPoints.max
Aim Maneuver Bonus data.aim.total system.aim.total
Armor Penalty data.armor.penalty system.armor.penalty
Speed data.speed.total system.speed.total
Toughness data.armor.toughness.total system.armor.toughness.total