Keys for Active Effects - vkdolea/age-system GitHub Wiki
Here is a (non-extensive) list of the most likely keys to be used for active effects - use them to create your custom effects. Enjoy!
| Expected Bonus for | Key (until v9) | Key (v10 and beyond) |
|---|---|---|
| All Tests | data.testMod |
system.testMod |
| All Attacks | data.attackMod |
system.attackMod |
| All Damage Rolls | data.dmgMod |
system.dmgMod |
| Accuracy | data.abilities.acc.total |
system.abilities.acc.total |
| Communication | data.abilities.comm.total |
system.abilities.comm.total |
| Constitution | data.abilities.cons.total |
system.abilities.cons.total |
| Cunning | data.abilities.cunn.total |
system.abilities.cunn.total |
| Dexterity | data.abilities.dex.total |
system.abilities.dex.total |
| Fighting | data.abilities.fight.total |
system.abilities.fight.total |
| Inteligence | data.abilities.int.total |
system.abilities.int.total |
| Magic | data.abilities.magic.total |
system.abilities.magic.total |
| Perception | data.abilities.per.total |
system.abilities.per.total |
| Strength | data.abilities.str.total |
system.abilities.str.total |
| Willpower | data.abilities.will.total |
system.abilities.will.total |
| Defense | data.defense.total |
system.defense.total |
| Armor Rating / Impact Armor | data.armor.impact |
system.armor.impact |
| Ballistic Armor | data.armor.ballistic |
system.armor.ballistic |
| Defend Maneuver Bonus | data.defend.total |
system.defend.total |
| Guard Up Maneuver Bonus | data.guardUp.total |
system.guardUp.total |
| All Out Attack Damage Bonus | data.allOutAttack.total |
system.allOutAttack.total |
| Maximum Health/Fortune | data.health.max |
system.health.max |
| Maximum Conviction | data.conviction.max |
system.conviction.max |
| Maximum Power/Spell Points | data.powerPoints.max |
system.powerPoints.max |
| Aim Maneuver Bonus | data.aim.total |
system.aim.total |
| Armor Penalty | data.armor.penalty |
system.armor.penalty |
| Speed | data.speed.total |
system.speed.total |
| Toughness | data.armor.toughness.total |
system.armor.toughness.total |