compiling_ios - vkbsb/godot GitHub Wiki
Requirements
- Scons (you can get it from macports, you should be able to run "scons" on a terminal when installed)
- Xcode with the iOS SDK and the command line tools.
Compiling
Open a Terminal, go to the root dir of the engine source code and type:
$ scons p=iphone bin/godot.iphone.debug
for a debug build, or:
$ scons p=iphone bin/godot.iphone.opt target=release
for a release build (check platform/iphone/detect.py for the compiler flags used for each configuration)
Alternatively, you can run
$ scons p=isim bin/godot.isim.tools
for a Simulator executable.
Run
To run on a device or simulator, follow these instructions: Exporting for iOS
Replace or add your executable to the Xcode project, and change the "executable name" property on Info.plist accordingly if you use an alternative build.