class_node2d - vkbsb/godot GitHub Wiki
Node2D
####Inherits: CanvasItem ####Category: Core
Brief Description
Base node for 2D system.
Member Functions
- void set_pos ( Vector2 pos )
- void set_rot ( float rot )
- void set_scale ( Vector2 scale )
- Vector2 get_pos ( ) const
- float get_rot ( ) const
- Vector2 get_scale ( ) const
- void rotate ( float degrees )
- void move_local_x ( float delta, bool scaled=false )
- void move_local_y ( float delta, bool scaled=false )
- Vector2 get_global_pos ( ) const
- void set_global_pos ( Vector2 arg0 )
- void set_transform ( Matrix32 xform )
- void set_global_transform ( Matrix32 xform )
- void edit_set_pivot ( Vector2 arg0 )
Description
Base node for 2D system. Node2D contains a position, rotation and scale, which is used to position and animate. It can alternatively be used with a custom 2D transform (Matrix32). A tree of Node2Ds allows complex hierachies for animation and positioning.
Member Function Description
set_pos
- void set_pos ( Vector2 pos )
Set the position of the 2d node.
set_rot
- void set_rot ( float rot )
Set the rotation of the 2d node.
set_scale
- void set_scale ( Vector2 scale )
Set the scale of the 2d node.
get_pos
- Vector2 get_pos ( ) const
Return the position of the 2D node.
get_rot
- float get_rot ( ) const
Return the rotation of the 2D node.
get_scale
- Vector2 get_scale ( ) const
Return the scale of the 2D node.
get_global_pos
- Vector2 get_global_pos ( ) const
Return the global position of the 2D node.