Home - vkbsb/godot GitHub Wiki
Welcome to the Godot Engine documentation center. The aim of these pages is to provide centralized access to all documentation-related materials.
Items in strikethrough mean the feature exists, but documentation for it has not been written yet.
Notice!
Some types and method names changed recently, please read this:
Roadmap
Contributing
Contributing to godot is always very appreciated by the developers and the community. Be it by fixing issues or taking one of the "fun" and "not so fun" tasks. Before getting to work on anything please talk with the developers in the recently created [Developer's Mailing List].(https://groups.google.com/forum/#!forum/godot-engine).
- Fun! Fun tasks to do!
- Not so Fun Not so fun tasks.
- gsoc2015 Ideas Compiled ideas for GSOC 2015.
Tutorials
Basic (Step by Step)
- Scenes and Nodes
- Instancing
- Instancing (Continued)
- Scripting
- Scripting (Continued)
- Creating a 2D Game
- GUI Introduction
- Creating a Splash Screen
- Animation
- Resources
- File System
- SceneTree
- Singletons (Autoload)
Engine
- Viewports
- Multiple Screen Resolutions
- Input Events & Actions
- Mouse & Input Coordinates
- Version Control & Project Organization
- GUI Control Repositioning
- [Background Loading](Background loading)
- Encrypting Save Games
- Internationalizing a Game (Multiple Languages)
- Handling Quit Request
- Pausing The Game
Basic Networking (TCP&UDP)GamePad/Keyboard-Controlled GUIs
2D Tutorials
- Physics & Collision (2D)
- Tile Map
- Kinematic Character (2D)
- GUI Skinning
- Particle Systems (2D)
- Canvas Layers
- Custom Drawing in Node2D/Control
- Custom GUI Controls
GUI Containers- Cut-Out Animation
Physics Object Guide
3D Tutorials
- Creating a 3D game
- Materials
- Fixed Materials
- Shader Materials
- Lighting
- Shadow Mapping
- High Dynamic Range
- 3D Performance & Limitations
Procedural GeometryLight Baking3D SpritesUsing the AnimationTreePlayerPortals & RoomsVehicleGridMap (3D TileMap)Spatial AudioToon Shading
Math
Advanced
- Paths
- HTTP Example of using the HTTP Client class.
Thread Safety Using Multiple Threads.
Editor Plug-Ins
Editor Plugin Writing an editor extension.Editor Plugin Writing a Resource or Node editor extension.Editor Import-Export Writing an editor import-export extension.Editor Scene Loader Writing a scene format loader.Editor 3D Import Writing a script for customizing imported 3D scenes.
Reference
Class List
- Alphabetical Class List List of classes in alphabetical order.
Categorized Class List List of classes organized by category.Inheritance Class Tree List of classes organized by inheritance.- Relevant Classes List of the most relevant classes to learn first.
Languages
- GDScript Built-in, simple, flexible and efficient scripting language.
- GDScript (More Efficiently) Tips and help migrating from other languages.
- Shader Built-in, portable, shader language.
- Locales List of supported locale strings.
Cheat Sheets
- 2D & 3D Keybindings List of main 2D and 3D editor keyboard and mouse shortcuts.
Asset Pipeline
General
- Image Files Managing image files (read first!).
Import
- Import Process The import process described.
- Importing Textures Importing textures.
- Importing 3D Meshes Importing 3D meshes.
- Importing 3D Scenes Importing 3D scenes.
- Importing Fonts Importing fonts.
- Importing Audio Samples Importing audio samples.
- Importing Translations Importing translations.
Export
- Export Exporting Projects.
- One Click Deploy One Click Deploy.
- Exporting Images Tools for converting image files and creating atlases on export.
- PC Exporting for PC (Mac, Windows, Linux).
- Android Exporting for Android.
BlackBerry 10 Exporting for BlackBerry 10.- iOS Exporting for iOS.
NaCL Exporting for Google Native Client.- HTML5 Exporting for HTML5 (using asm.js).
Consoles Exporting for consoles (PS3, PSVita, etc).
Advanced
Advanced Advanced Topics (C++ Programming, File Formats, Porting, etc).