The purpose of U3M - vizoogmbh/u3m GitHub Wiki

A brand new format for digital materials: The Unified 3D Material serves as a bridge between software applications in the fashion industry.

Aligned visualization

U3M is based on a PBR (physically based rendering) shading standard, giving digital materials the same or similar appearance in every application. The underlying PBR shader is the (Disney) Principled Shader. Disney Principled Shading Paper

Combined physical and visual data

U3M enables 3D CAD vendors to embed their physical measurements directly into the file, simplifying the material creation process.

Efficient and lean workflow

U3M allows suppliers of materials to rely on a single digital fabric format serving all their customers, independent of the 3D applications used.

Open source

U3M’s openness and collaboration principle invites everyone to contribute. For further information and access to Github and U3M slack channel reach out to [email protected] Be a part of something big!