How to implement - vizoogmbh/u3m GitHub Wiki

The U3M material structure:

  • .U3M json file
  • .png preview image
  • .ico icon file
  • /textures/ folder holding textures in jpg or tiff format
  • physics json holding raw data of physics measurement

For example files can be found on github or on the U3M webpage www.u3m.info

The visualisation: The textures and shading parameters of the U3M is based on the principled shader. Ideally your software is supporting this shader. However, even without principled shader there are possibilities to visualize the U3M. The physical parameters where added in u3m 1.1. The raw data curves have to be interpreted by the 3D CAD software in order to be used for simulation.

For more information and implementation support please reach out to [email protected] or [email protected]