Differences Between Game and Script - vitormaduro/Town-of-the-Damned GitHub Wiki
I tried my best to follow the most up-to-date version of the script when implementing each line of dialog and sprite. Despite that, some things had to be implement differently, usually due to current limitation of available assets, but other reasons are not impossible.
The following list is divided into days, and then into scenes, just like the regular script. It only contains scenes that were already implemented. If no differences were found between the implemented scene and it's script, an entry will be added to the list below saying so, to make sure every scene in the game is checked.
Day 1
β A Phone Call - [d1s1]
- Left the intro as is, but updated the names
- Added the image
bmp-room-no-itemsas a placeholder for Ron's office - Placed the Ron sprites on-screen alongside other characters (instead of at the bottom, near the speech bubble)
- There is no "Ron Anxious"
"She gets up and leaves the room, slamming the door behind her, muffling the sound of her sobs.". Marley's sprite is being hidden right before this line- Moved Ron's sprite to the center after Marley leaves
"My intercom buzzes to life.". Ron's Neutral is shown right before this line- There is no "Ron Curious"
- There is no "Ron Shocked"
- Omitted the Box Packing mini-game for now
- No SFX for now
- Added a 2 seconds delay after the screen goes black before starting the next scene
β Welcome to Kingston - [d1s2]
- There is no "Ron Anxious"
- No SFX for now
"Ron! Hiya buddy! Itβs great to see you again!". Danny's sprite appear on the left after Ron's sprite moves to the center- Added temporary assets for the City Map, as well as the buttons for the Library, the Museum, and Danny's House
- When opening the map for the first time, two buttons will be available: Library, and Museum. After traveling to one location, it's associate button will be removed, making it impossible to re-visit a location. When both locations have been visited, the button to Danny's house becomes available
β Books! - [d1s3b]
- Added temporary assets for the backgrounds and buttons used
β Checking out Danny's job - [d1s3f]
- The interactions to check the maps will end after reaching Map 4 and pressing the button to continue
- There is not "Marley Curious"
"Not a fan of the family?". Marley's sprite was already set to curious before this line. No need to set it again
β The First Clues - [d1s3h]
- Added temporary assets for every interaction in this scene
- Some lines of dialog are too long and go past the end of the dialog box
β The Wolf - [d1s4]
- The Allies functionality is not implemented, so the wolf will not become Marley's ally depending on the player's choice
- Some lines of dialog are too long and go past the end of the dialog box
β The Charms - [d1s5]
- Mini-games are not available yet (not even with temporary assets)
β Mayor Emily Sawyer - [d1s6a]
- Some sprites are not available
- Some dialogs are too long to fit into the text box
- Mini-games are not available yet (not even with temporary assets)
β Mayor Emily Sawyer 2 - [d1s6b]
- The scene begins with 4 characters on-screen, but RenPy only has 3 spaces
β Terry Maddux - [d1s6c]
- Some sprites are not available
- The positioning of sprites may need some revisions
β Terry Maddux 2 - [d1s6d]
- The scene begins with 4 characters on-screen, but RenPy only has 3 spaces
β Discussing the evidence - [d1s7]
- Some lines of dialog are too long to fit into the text box
- Some sprites are not available
β Marley has got an excellent idea - [d1s8]
- No differences
β First look at the graveyard - [d1s9]
- After the CG is shown, the sprites are not redefined, so the dialog occurs without characters on-screen
β Let's talk about Danny - [d1s10]
- Some sprites are not available
- Some lines of dialog are almost too big to fit into the text box. Splitting them may result in a nicer UI
- The map to select a destination is just a menu for now
β First proper interview of Seb - [d1s11a]
- Some lines of dialog are too big to fit into the text box
- Some sprites are not available
β Patrolling with Terry - [d1s12]
- The scene begins with 4 characters on-screen, but RenPy only has 3 spaces
- Some sprites are not available
- Some lines of dialog are too big to fit into the text box
- Danny is never removed from the scene, so for now he's just tagging along in silence