AI |
|
assist_friend_in_need |
bool |
true |
AI |
|
HullDamageAnger |
int32_t |
10 |
AI |
|
HullPercentForComm |
float |
0.75F |
AI |
|
ShieldDamageAnger |
int32_t |
1 |
audio |
|
afterburner_gain |
float |
0.5F |
audio |
|
ai_high_quality_weapon |
bool |
false |
audio |
|
ai_sound |
bool |
true |
audio |
|
audio_max_distance |
float |
1000000.0F |
audio |
|
audio_ref_distance |
float |
4000.0F |
audio |
|
automatic_docking_zone |
string |
"automatic_landing_zone.wav" |
audio |
|
battleplaylist |
string |
"battle.m3u" |
audio |
|
buzzing_distance |
float |
5.0F |
audio |
|
buzzing_needs_afterburner |
bool |
false |
audio |
|
buzzing_time |
float |
5.0F |
audio |
|
cache_songs |
string |
"../music/land.ogg" |
audio |
|
cross_fade_music |
bool |
true |
audio |
|
Doppler |
bool |
false |
audio |
|
DopplerScale |
float |
1.0F |
audio |
|
every_other_mount |
bool |
false |
audio |
|
explosion_closeness |
float |
0.8F |
audio |
|
exterior_weapon_gain |
float |
0.35F |
audio |
|
frequency |
int32_t |
48000 |
audio |
|
high_quality_weapon |
bool |
true |
audio |
|
loading_sound |
string |
"../music/loading.ogg" |
audio |
|
lossplaylist |
string |
"loss.m3u" |
audio |
|
loss_relationship |
float |
-0.1F |
audio |
|
MaxSingleSounds |
int32_t |
8 |
audio |
|
MaxTotalSounds |
int32_t |
20 |
audio |
|
max_range_to_hear_weapon_fire |
double |
100000.0 |
audio |
|
min_weapon_sound_refire |
float |
0.2F |
audio |
|
missionvictorysong |
string |
"../music/victory.ogg" |
audio |
|
Music |
bool |
true |
audio |
|
music_layers |
int32_t |
1 |
audio |
|
music_muting_fadein |
float |
0.5F |
audio |
|
music_muting_fadeout |
float |
0.2F |
audio |
|
music_volume |
float |
0.5F |
audio |
|
music_volume_down_latency |
float |
2.0F |
audio |
|
music_volume_up_latency |
float |
15.0F |
audio |
|
newssong |
string |
"../music/news1.ogg" |
audio |
|
panicplaylist |
string |
"panic.m3u" |
audio |
|
peaceplaylist |
string |
"peace.m3u" |
audio |
|
Positional |
bool |
true |
audio |
|
shuffle_songs |
bool |
true |
audio |
|
shuffle_songs.clear_history_on_list_change |
bool |
true |
audio |
|
shuffle_songs.history_depth |
size_t |
5U |
audio |
|
Sound |
bool |
true |
audio |
|
sound_gain |
float |
0.5F |
audio |
|
threadtime |
int32_t |
1 |
audio |
|
time_between_music |
float |
180.0F |
audio |
|
victoryplaylist |
string |
"victory.m3u" |
audio |
|
victory_relationship |
float |
0.5F |
audio |
|
Volume |
float |
100.0F |
audio |
|
weapon_gain |
float |
0.25F |
cockpitaudio |
|
automatic_landing_zone |
string |
"als" |
cockpitaudio |
|
automatic_landing_zone1 |
string |
"als" |
cockpitaudio |
|
automatic_landing_zone2 |
string |
"als" |
cockpitaudio |
|
autopilot_available |
string |
"autopilot_available" |
cockpitaudio |
|
autopilot_disabled |
string |
"autopilot_disabled" |
cockpitaudio |
|
autopilot_enabled |
string |
"autopilot" |
cockpitaudio |
|
autopilot_unavailable |
string |
"autopilot_unavailable" |
cockpitaudio |
|
comm |
string |
"vdu_c" |
cockpitaudio |
|
comm_preload |
bool |
false |
cockpitaudio |
|
compress_change |
string |
"compress_burst" |
cockpitaudio |
|
compress_interval |
int32_t |
3 |
cockpitaudio |
|
compress_loop |
string |
"compress_loop" |
cockpitaudio |
|
compress_max |
int32_t |
3 |
cockpitaudio |
|
compress_stop |
string |
"compress_end" |
cockpitaudio |
|
docking_complete |
string |
"docking_complete" |
cockpitaudio |
|
docking_denied |
string |
"request_denied" |
cockpitaudio |
|
docking_failed |
string |
"docking_failed" |
cockpitaudio |
|
docking_granted |
string |
"request_granted" |
cockpitaudio |
|
examine |
string |
"vdu_b" |
cockpitaudio |
|
jump_engaged |
string |
"jump" |
cockpitaudio |
|
manifest |
string |
"vdu_a" |
cockpitaudio |
|
missile_switch |
string |
"vdu_d" |
cockpitaudio |
|
objective |
string |
"vdu_c" |
cockpitaudio |
|
overload |
string |
"overload" |
cockpitaudio |
|
overload_stopped |
string |
"overload_stopped" |
cockpitaudio |
|
repair |
string |
"vdu_a" |
cockpitaudio |
|
scanning |
string |
"vdu_c" |
cockpitaudio |
|
shield |
string |
"vdu_d" |
cockpitaudio |
|
sounds_extension_1 |
string |
"\n" |
cockpitaudio |
|
sounds_extension_2 |
string |
"\n" |
cockpitaudio |
|
sounds_extension_3 |
string |
"\n" |
cockpitaudio |
|
sounds_extension_4 |
string |
"\n" |
cockpitaudio |
|
sounds_extension_5 |
string |
"\n" |
cockpitaudio |
|
sounds_extension_6 |
string |
"\n" |
cockpitaudio |
|
sounds_extension_7 |
string |
"\n" |
cockpitaudio |
|
sounds_extension_8 |
string |
"\n" |
cockpitaudio |
|
sounds_extension_9 |
string |
"\n" |
cockpitaudio |
|
target |
string |
"vdu_b" |
cockpitaudio |
|
target_reverse |
string |
"vdu_a" |
cockpitaudio |
|
undocking_complete |
string |
"undocking_complete" |
cockpitaudio |
|
undocking_failed |
string |
"undocking_failed" |
cockpitaudio |
|
vdu_static |
string |
"vdu_static" |
cockpitaudio |
|
view |
string |
"vdu_b" |
cockpitaudio |
|
weapon_switch |
string |
"vdu_d" |
general |
|
audio_atom |
float |
0.05555555556F |
general |
|
command_interpretor |
bool |
false |
general |
|
custompython |
string |
"import custom;custom.processMessage" |
general |
|
debug_config |
bool |
true |
general |
|
debug_fs |
uint8_t |
0U |
general |
|
default_mission |
string |
"test/test1.mission" |
general |
|
deleteoldsystems |
bool |
true |
general |
|
dockingtime |
float |
20.0F |
general |
|
docking_fee |
Currency |
0.00 |
general |
|
empty_mission |
string |
"internal.mission" |
general |
|
force_anonymous_mission_names |
bool |
true |
general |
|
fuel_docking_fee |
Currency |
0.00 |
general |
|
galaxy |
string |
"milky_way.xml" |
general |
|
garbagecollectfrequency |
int32_t |
20 |
general |
|
intro1 |
Rich Text |
"Welcome to Vega Strike! Use ...." |
general |
|
intro2 |
Rich Text |
"The #8080FFt#000000 key targets objects;... |
general |
|
intro3 |
Rich Text |
"go to another star system, buy a jump ..." |
general |
|
intro4 |
Rich Text |
"wireframe jump-point and press ..." |
general |
|
intro5 |
Rich Text |
"When you get close a green box will appear...." |
general |
|
jump_key_delay |
float |
0.125F |
general |
|
load_last_savegame |
bool |
false |
general |
|
new_game_save_name |
string |
"New_Game" |
general |
|
numoldsystems |
int32_t |
6 |
general |
|
PercentageSpeedChangeToFaultSearch |
float |
0.5F |
general |
|
persistent_mission_across_ship_switch |
bool |
true |
general |
|
pitch |
float |
0.0F |
general |
|
quick_savegame_summaries |
bool |
true |
general |
|
quick_savegame_summaries_buffer |
size_t |
16384U |
general |
|
remember_savegame |
bool |
true |
general |
|
remove_downgrades_less_than_percent |
float |
0.9F |
general |
|
remove_impossible_downgrades |
bool |
true |
general |
|
roll |
float |
0.0F |
general |
|
simulation_atom |
float |
0.1F |
general |
|
times_to_show_help_screen |
int32_t |
3 |
general |
|
trade_interface_tracks_prices |
bool |
true |
general |
|
trade_interface_tracks_prices_toprank |
size_t |
10U |
general |
|
verbose_output |
uint8_t |
0U |
general |
|
wheel_increment_lines |
int32_t |
3 |
general |
|
while_loading_starsystem |
bool |
false |
general |
|
write_savegame_on_exit |
bool |
true |
general |
|
yaw |
float |
0.0F |
graphics |
|
automatic_landing_zone_warning |
string |
"comm_docking.ani" |
graphics |
|
automatic_landing_zone_warning1 |
string |
"comm_docking.ani" |
graphics |
|
automatic_landing_zone_warning2 |
string |
"comm_docking.ani" |
graphics |
|
automatic_landing_zone_warning_text |
Rich Text |
"Now Entering an \"Automatic Landing Zone\"." |
graphics |
|
draw_heading_marker |
bool |
false |
graphics |
(hud) |
draw_rendered_crosshairs |
bool |
true |
graphics |
hud |
AlreadyNearMessage |
Rich Text |
"#ff0000Already Near#000000" |
graphics |
hud |
armor_hull_size |
float |
0.55F |
graphics |
hud |
AsteroidsNearMessage |
Rich Text |
"#ff0000Asteroids Near#000000" |
graphics |
hud |
basename:basename |
bool |
true |
graphics |
hud |
BoxLineThickness |
float |
1.0F |
graphics |
hud |
completed_objectives_last |
bool |
true |
graphics |
hud |
crosshairs_on_chasecam |
bool |
false |
graphics |
hud |
crosshairs_on_padlock |
bool |
false |
graphics |
hud |
damage_report_heading |
Rich Text |
"#00ff00DAMAGE REPORT\n\n" |
graphics |
hud |
debug_position |
bool |
false |
graphics |
hud |
DiamondLineThickness |
float |
1.0F |
graphics |
hud |
DiamondRotationSpeed |
float |
1.0F |
graphics |
hud |
DiamondSize |
float |
2.05F |
graphics |
hud |
display_relative_velocity |
bool |
true |
graphics |
hud |
display_warp_energy_if_no_jump_drive |
bool |
true |
graphics |
hud |
drawAllTargetBoxes |
bool |
false |
graphics |
hud |
drawAlwaysITTS |
bool |
false |
graphics |
hud |
drawLineToITTS |
bool |
false |
graphics |
hud |
drawLineToTarget |
bool |
false |
graphics |
hud |
drawLineToTargetsTarget |
bool |
false |
graphics |
hud |
drawNavSymbol |
bool |
false |
graphics |
hud |
DrawTacticalTarget |
bool |
false |
graphics |
hud |
DrawTargettingBoxes |
bool |
true |
graphics |
hud |
DrawTargettingBoxesInside |
bool |
true |
graphics |
hud |
draw_arrow_on_chasecam |
bool |
true |
graphics |
hud |
draw_arrow_on_pancam |
bool |
false |
graphics |
hud |
draw_arrow_on_pantgt |
bool |
false |
graphics |
hud |
draw_arrow_to_target |
bool |
true |
graphics |
hud |
draw_blips_on_both_radar |
bool |
false |
graphics |
hud |
draw_damage_sprite |
bool |
true |
graphics |
hud |
draw_gravitational_objects |
bool |
true |
graphics |
hud |
draw_nav_grid |
bool |
true |
graphics |
hud |
draw_significant_blips |
bool |
true |
graphics |
hud |
draw_star_direction |
bool |
true |
graphics |
hud |
draw_unit_on_chasecam |
bool |
true |
graphics |
hud |
draw_vdu_view_shields |
bool |
true |
graphics |
hud |
draw_weapon_sprite |
bool |
false |
graphics |
hud |
EnemyNearMessage |
Rich Text |
"#ff0000Enemy Near#000000" |
graphics |
hud |
gun_list_columns |
int32_t |
1 |
graphics |
hud |
invert_friendly_shields |
bool |
false |
graphics |
hud |
invert_friendly_sprite |
bool |
false |
graphics |
hud |
invert_target_shields |
bool |
false |
graphics |
hud |
invert_target_sprite |
bool |
false |
graphics |
hud |
invert_view_shields |
bool |
false |
graphics |
hud |
ITTSForBeams |
bool |
false |
graphics |
hud |
ITTSForLockable |
bool |
false |
graphics |
hud |
ITTSLineToMarkAlpha |
float |
0.1F |
graphics |
hud |
ITTSUseAverageGunSpeed |
bool |
true |
graphics |
hud |
LockCenterCrosshair |
bool |
false |
graphics |
hud |
LockConfirmLineLength |
float |
1.5F |
graphics |
hud |
manifest_heading |
Rich Text |
"Manifest\n" |
graphics |
hud |
MaxMissileBracketSize |
float |
2.05F |
graphics |
hud |
message_prefix |
Rich Text |
"" |
graphics |
hud |
MinMissileBracketSize |
float |
1.05F |
graphics |
hud |
min_lock_box_size |
float |
0.001F |
graphics |
hud |
min_radarblip_size |
float |
0.0F |
graphics |
hud |
min_target_box_size |
float |
0.01F |
graphics |
hud |
mounts_list_empty |
string |
"" |
graphics |
hud |
NavCrossLineThickness |
float |
1.0F |
graphics |
hud |
not_included_in_damage_report |
string |
"plasteel_hull tungsten_hull isometal_hull" |
graphics |
hud |
out_of_cone_distance |
bool |
false |
graphics |
hud |
PadlockViewLag |
float |
1.5F |
graphics |
hud |
PadlockViewLagFixZone |
float |
0.0872F |
graphics |
hud |
PlanetNearMessage |
Rich Text |
"#ff0000Planetary Hazard Near#000000" |
graphics |
hud |
print_damage_percent |
bool |
true |
graphics |
hud |
print_faction |
bool |
true |
graphics |
hud |
print_fg_name |
bool |
true |
graphics |
hud |
print_fg_sub_id |
bool |
false |
graphics |
hud |
print_request_docking |
bool |
true |
graphics |
hud |
print_ship_type |
bool |
true |
graphics |
hud |
projectile_means_missile |
bool |
false |
graphics |
hud |
radarRange |
float |
|
graphics |
hud |
radarType |
string |
"WC" |
graphics |
hud |
radar_search_extra_radius |
float |
1000.0F |
graphics |
hud |
RotatingBracketInner |
bool |
true |
graphics |
hud |
RotatingBracketSize |
float |
0.58F |
graphics |
hud |
RotatingBracketWidth |
float |
0.1F |
graphics |
hud |
scale_relationship_color |
float |
10.0F |
graphics |
hud |
shield_vdu_fade |
bool |
true |
graphics |
hud |
shield_vdu_thresh0 |
float |
(varies) |
graphics |
hud |
shield_vdu_thresh1 |
float |
(varies) |
graphics |
hud |
shield_vdu_thresh2 |
float |
(varies) |
graphics |
hud |
show_negative_blips_as_positive |
bool |
true |
graphics |
hud |
simple_manifest |
bool |
false |
graphics |
hud |
StarshipNearMessage |
Rich Text |
"#ff0000Starship Near#000000" |
graphics |
hud |
switchToTargetModeOnKey |
bool |
true |
graphics |
hud |
switch_back_from_comms |
bool |
true |
graphics |
hud |
TacTargetFoci |
float |
0.5F |
graphics |
hud |
TacTargetLength |
float |
0.1F |
graphics |
hud |
TacTargetThickness |
float |
1.0F |
graphics |
hud |
text_background_alpha |
float |
0.0625F |
graphics |
hud |
top_view |
bool |
false |
graphics |
hud |
untarget_beyond_cone |
bool |
false |
physics |
|
autoeject_percent |
float |
0.5F |
physics |
|
debris_time |
float |
500.0F |
physics |
|
difficulty_based_enemy_damage |
bool |
true |
physics |
|
eject_cargo_percent |
float |
1.0F |
physics |
|
indiscriminate_system_destruction |
float |
0.25F |
physics |
|
max_dumped_cargo |
uint32_t |
15U |
physics |
|
nebula_shield_recharge |
float |
0.5F |
physics |
|
no_damage_to_docked_ships |
bool |
true |
physics |
|
player_autoeject |
bool |
true |
physics |
|
system_damage_on_armor |
bool |
false |
sound |
|
dj_script |
string |
"modules/dj.py" |