Getting Started - vectorwing/FarmersDelight GitHub Wiki

Introduction

Welcome!

This guide will teach you some of the basics of Farmer's Delight. If you're starting out on a new world, adding the mod to an existing instance, or deciding if it fits your modpack, this guide is for you!

Keep in mind the contents of this guide assume you're using the latest version with the default configs. If you're on a modpack, things may differ.

Before you begin...

This mod does not have a guide book. If you'd like to play by yourself, make sure to check the Advancements!

Advancements Screen

You can press the L key (by default) to open the Advancements screen in-game, and check either the farming or cooking branches for clues on what to do next. The tab is enabled as soon as you pick up any item.

Don't be afraid to experiment on your own! The mod is quite simple, and part of the fun is not knowing everything right away. ;)

First steps

Farmer's Delight introduces a few new mechanics for early-game: new tools to help you out, and new things to look out for!

Knives

Knives are scavenging tools: they allow you to obtain a few more resources from both fauna and flora.

  • Any animals you slay using a Knife are guaranteed to drop secondary items, such as Leather and Feathers;
  • Grassy plants (grass, wheat, rice etc) cut with a Knife will occasionally yield Straw, a firm and useful fiber;
  • They act as a modest melee weapon: swings faster than a sword for lesser damage;
  • Later on, they are also useful for cutting and portioning ingredients when preparing meals.

Knives are tiered like standard tools, except they cannot be made out of wood or stone. The simplest one you can make is the Flint Knife. Now is the time to find and dig up some gravel!

Straw and Rope

Using a Knife on grassy plants will yield Straw, a useful building and composting material. Early on, it's best used to craft some Ropes.

Ropes are essentially reverse scaffolding: the can be continuously deployed downward from the same spot, and can be climbed without collision. This allows players to safely descend or ascend high altitudes, such as ravines or mountains.

Ropes can also be crafted into a few things:

  • 5 Ropes can be tied into a single Lead, to help you corral animals early on;
  • A 2x2 of Ropes can be crafted into a Safety Net, a block that fully absorbs your fall without dealing damage.

Exploring the land

Wild Crops

When exploring, keep an eye out for certain flowering plants. All crops, from both this mod and vanilla, now spawn in nature as Wild Crops. These wild variants are rather rough, and not very suitable for eating, so you'll only be able to forage one sample or seed out of them. However, this might be more than enough to kickstart a humble farm once you settle down somewhere.

Each wild crop depends on certain biomes or temperatures, so make sure to cover as many places as you can!

Wild Crops

If you can't seem to find these elusive plants anywhere, you can resort to other means:

  • Village Houses may contain samples of the new crops in a chest. I'm sure the Villagers won't mind sharing a few samples with you;
  • Shipwreck Supplies are often rumored to contain a few remnants of cargo left behind. Who knows, maybe you'll find some food in there...

Compost Heaps

Farmers are no strangers to composting, as one would expect; sometimes you may see Villagers experimenting with a larger-scale form of composting their leftovers.

A Compost House in a Plains Village

Compost Heaps are houses dedicated to treating and processing a pile of Organic Compost, made from organic leftovers, straw and dirt. This rather smelly mixture may seem strange at first, but given enough sunshine and moisture, will eventually become a valuable farming resource: Rich Soil!

Farming and Cooking

Once you have settled somewhere, plotted a few farms and corralled some animals, it's time to reward yourself with some quality food!

Farmer's Delight introduces a myriad of different meals to prepare, using various ingredients. Meals are designed to keep you not only very well fed, but to also benefit you in other ways. There are many different things to make, both sweet and savory, and they all involve ingredients you might not have given much attention to in the past!

It all begins with the Cooking Pot.

Camping Out

The Cooking Pot is a workstation where you can both prepare and store a large amount of meals. When placed above any suitable heat source (campfire, open flames, lava, a stove etc.), it will start bubbling, indicating it's ready to cook.

You can put up to six ingredients inside a pot. If they match, the pot will start cooking them up into a meal. Most meals need a container to be served on, such as Bowls; the result slot will tell you which one to use. Simply add the container on the corresponding slot, or right-click the pot with it, to take a serving!

Cooking Pot Interface

Meals tend to be quite large, so they don't stack up as high in your inventory. If you're not going to eat them all right away, you can just mine the whole pot and take it with you! Cooking Pots can hold 64 servings of any meal with a container, regardless of their maximum stack limit.

A Cooking Pot loaded with some meals

By this point, you should be all set. Keep an eye out for ingredients that you might have ignored before, such as Eggs, Mushrooms or Beetroots, as they are now essential parts of certain recipes.

Hopefully this mod will get you farming a little bit of everything!