zRaces - valzi/GLOG-classes GitHub Wiki

Orcs

Orcs have two racial abilities: Hatred and Hated.

Hatred

If something almost kills you (forces you to roll on the Death and Dismemberment table, forces you to save vs. Death, etc) and you survive, you must draw a scar on your character sheet and label it with the name (or description) of the creature that almost killed you. Thereafter, you get a permanent +2 bonus on all d20 rolls when attempting to kill it, or preventing it from killing you.

Hated

Every civilized place will treat you like shit. Humans will kill you on sight. Orcs will also kill you on sight, because you are not a part of their tribe. Anything larger than a camp is going to be hostile to you. There are no safe places to rest, sell, or trade.

[Etc]

People you meet in your adventures, in dungeons or in the wilderness, will treat you normally. The wild places have fewer stigmas.

Everyone you travel with suffers the same stigma. Orcish slaves are never kept, and orcish prisoners are always killed, so no fair using those excuses.

Credit

Arnold K.

Halfling (Afner)

Halflings have two abilties: Small and Team Stealth.

Small

Small creatures get no penalty for fighting in cramped spaces. They eat half as much as a full-size human.

Small creatures must use armor and weapons sized for them. Small weapons deal damage one die size smaller. If they attempt to use regular weapons, they get -2 to hit.

Team Stealth

Halflings get +1 Stealth for every other halfling PC sneaking alongside them, up to a maximum of +4. They lose this bonus if any participating halfling's player fails to speak in a whisper.

Credit

Arnold K.

Iron Ghost People

The Iron Ghost People have one ability: Blink.

Blink

After meditating for a full round, you can teleport as far as 2 feet. At-will.

Credit

Arnold K.

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