Specialist_Thief Type1Ninja - valzi/GLOG-classes GitHub Wiki
Adapted from this Coins and Scrolls class: https://coinsandscrolls.blogspot.com/2017/07/osr-class-thieves.html
For every Thief template you have, increase your Stealth by 1.
A: Always Prepared, The Heist
B: Lucky, Second Story Work
C: Opportunist, Thieves’ Code
D: Very Lucky, Great Escape
Starting Equipment: Light Weapon, Lockpicks, Unlabeled Package (20 sp, 1 inv slot)
Always Prepared
In all towns and cities, you have criminal contacts. You can buy Unlabeled Packages from them, and you can choose how much each package costs and how many inventory slots it takes up. Later, you can open the package and declare what was in it, provided that the items don’t exceed the original price and inventory slot requirement.
The Heist
At the end of each session, you gain 20% bonus XP for one valuable item you personally stole. It has to pass through your hands, or you have to be the one masterminding the theft. Unguarded or abandoned treasure does not count.
Lucky
Once per day, you can reroll one of your d20 rolls.
Second Story Work
If a climb can be accomplished without climbing gear, you automatically succeed, even without it.
Opportunist
Whenever you get a situational bonus to an Attack roll (surprise, elevation, etc) you deal an additional +1d6 damage.
Thieves’ Code
You can speak in Thieves’ Code, which is a code language of double meanings. When you’re speaking in Thieves’ Code, pick a set of people: they understand your intended meaning. Everyone else hears a different message in Common. Your targets do not need to know Thieves’ Code to understand it.
Very Lucky
You get an additional use of your Lucky ability once per day. An adjacent ally can use one of your rerolls, provided you could have plausibly assisted them.
Great Escape
Once per day, you can automatically escape from something that is restraining you and that you could plausibly escape from. This includes grapples, lynchings, and awkward social situations, but not sealed coffins.