Racial_Orc Michael_Bacon - valzi/GLOG-classes GitHub Wiki
"Since suffering and violence are the only things that appease the gods, orcs believe that it is only the violence of the world that keeps the gods from destroying it." - Arnold K
Starting Equipment: leather armor, any 2-handed weapon.
Starting Skill: Warrior. See Professions for a second skill. Keep rolling until it makes sense.
A: WAR, NIGHT RAIDER, CRUEL EYES WATCH, RAMPAGE
B: MURDER, DISEASE IMMUNITY, SACRIFICE
C: MURDER MURDER, BLOOD JEALOUSY
D: MURDER MURDER MURDER, CLEAVE, WARCHIEF PRAYER
<<<<<<< HEAD You gain +2 ATK for each Orc template you possess. An adventurer's first template must be an Orc template or none will ever be an Orc template.
You gain +3 ATK for each Orc template you possess. A roll of 20 always misses.
An adventurer's first template must be an Orc template or none will ever be an Orc template.
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A:
RAMPAGE
Add +1 to your damage rolls for each enemy you finished off during this combat.
WAR
Intelligence maximum = 5 in non-war things. Wisdom maximum = 5 in non-war things.
NIGHT RAIDER
Bright light causes -3 to all your rolls.
FAVOR Every 1 or 20 rolled in combat adds one point of FAVOR with the gods. Roll under FAVOR with a d6 each morning or suffer -Level to all rolls.
HATED
Civilization hates you. It will kill you on sight. Orcs kill you on sight if you are not of their tribe. Safe places to rest, sell, or trade. People in or near adventure locations may not always be so judgmental. Everyone you travel with is equally hated.
B:
MURDER
Gain +1 to all damage rolls.
DISEASE IMMUNITY
You are immune to most diseases. Diseases caused by contact with the undead are still effective.
SACRIFICE
You have lived too long to evade sacrifice. If you don't dedicate at least one humanoid kill per day by ritual (any ritual) to the cruel gods, you will waste away. Lose one CON per day until this is rectified. CON lost in this way cannot be recovered by rest or by magic.
C:
MURDER MURDER
Gain an additional +1 to all damage rolls.
BLOOD JEALOUSY
Save against Intelligence whenever someone else kills someone you attempted to kill. If you fail, jealousy forces you to make an attack against that person.
D:
MURDER MURDER MURDER
Gain an additional +1 to all damage rolls.
CLEAVE
Whenever you reduce a creature to 0 HP with an attack, you can make another attack with the same weapon against a target within 5’. You can only cleave an number of targets equal to your Level in a single round.
WARCHIEF PRAYER
Bargain with hateful, violent gods.
Bargains always include promises of violence, gifts of violence, or both. The gods hate orcs and will punish any debt that lasts more than short while. The GM may decide to alter circumstances in response or grant bonuses to rolls up to +3, as best suits the request and the payment. The penalty for an unpaid debt must always be double the benefit granted.
Surviving any situation against the odds requires a sacrifice, even if no bargain was made. The bargain was implicit.
"If my clan survives this battle," the warchief says, "I will sacrifice ten of their number atop the Red Tree. Grant me this covenant, O Lord of Teeth, O Cracker of Bones, and I will fulfill my vow." - Arnold K. The orc gods do not speak or communicate in any way other than direct action. Orcs may only assume their request has been granted when the desired outcome occurs.
This excellent alternative is great if you want to keep normal classes and apply some of the above ideas, especially if you'd like to encourage an entire player party to be made up of orcs.
This class is all about forcing players to fight, CONSTANTLY. It creates a totally different, totally inferior playstyle.
It's good for a change. I cannot imagine an orc-campaign being at all fun, however. When your players are tired of being killed in battles in the endless, horrible dungeon, ask them if they want to be orcs, just once.
Michael R. Bacon. Buildings Are People.