Class_Martial_Fighter Bacon - valzi/GLOG-classes GitHub Wiki
For every Fighter template you have, increase your HP by 1.
A: Notches
B: +1 Attack per Round, Tricky
C: Cleave, +2 Attack Stat
D: Impress, Parry
Starting Equipment: Medium Weapon (melee or ranged), Light Weapon (melee or ranged), ammo for chosen weapons, Leather Armor
Each time you attain a total of 10, 20, 30, and 50 kills with a weapon type (such as 10 kills with a dagger), you unlock a new ability for that weapon, chosen from the list below. Keep track of your kills and special abilities on the back of your character sheet. Special abilities are negotiated with your GM.
- +1 Damage
- Weapon uses one fewer Inventory Slots.
- Special ability (negotiated with GM, one per weapon.)
A Fighter with 50 flail kills (4 notches) could have +1 damage, the ability to stun an opponent for one round on full damage, and carries the flail with one less Slot used.
You get a Boon whenever rolling a combat maneuver.
When you roll a crit or reduce a creature to 0 HP with an attack, you can make another attack against a target adjacent to the first (works with melee and ranged weapons.)
Whenever you win a fight against challenging foes, people who don't like you make a new reaction roll with a +4 bonus. This even works on people you just defeated in combat, unless you caused them undeserved or disproportionate harm. Hirelings get +2 to Morale.
Once per day you can reduce incoming damage by 1d12 points.