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God's Advent
After casting, Miir is targeted at the distant party member of Miir, and the leap attack is attacked, and while Miir is in the air, he cannot attack.
In addition, there is an additional red point in the center of the Warning sign, which is enough to stand up if you are hit outside, but if you are attacked at a red point, it will cause a high damage.
Although it is not much different from the teleportation pattern of other bosses, in the 40% pattern of Miir to be described later, the mourning at the top is one of the most troublesome factors that burst the party, such as the miracle of the gods, and it is very careful because Miir can directly attack the party members of the university.
As a side note, if the entire party member is close to Miir, the pattern is rarely used.
---
2.1. Miir's feathers
If you are attacked by some Miir's attacks, the stack of Miir's feathers will accumulate. If feather stacks are accumulated, Miir's attack will be fixed to 300 per 1 stack, which ignores mana shields and directly damage life. The feathers accumulate up to 5 stacks, so each time Miir's attack is hit once, it will cause a fixed damage of up to 1500.
Miir's feathered state abnormalities do not have a duration, and only a special way can reduce overlapping. The most basic method is to defend the small projectile that Miir fires continuously . Just before Miir fires a small projectile, a red mark will appear on the target player, and after a certain time, the projectile flies with a small circular range mark. The projectile is not strong, but if you succeed in defense with defense, it reduces the feather stack of yourself and around you. Other than that, only if you die and resurrect or destroy the fragments of comfort in the solidarity pattern of the Park, and make all the feather stacks all zero.
2.2. Comfort fragment
Halo follows Miir. It starts with three at first and increases to five after 60%. Among the patterns of Miir is that it is activated through Halo, and the effect varies depending on the number of Halo.[3] When you are with Miir, it is impossible to target separate targeting, but it can be destroyed by a wide range of attacks.
Stardust, which is the same as the fragments of comfort, is also a three -stage reward.
---
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[3.]special pattern
[3.1.]Park's solidarity (80%, 40%)
Comfort fragment
Miir must summon the fragments of comfort throughout the map and destroy the relevant comfort fragments in a fixed time.
It is a pattern that checks if you are eligible to clear the three gates, and even if you pass this pattern properly, the three gate clearing rate will increase significantly.
When the pattern begins, comfort fragments are summoned throughout the map.
Summoned fragments are connected by rays to each other, and each comfort fragment is connected to the closest players, and no matter how far a player is.
The players connected to the rays are constantly damaged, but the damage is not large, and the players located between the other players or the rays connected to the Halo are huge and stiff.
The fragments of the comfort are maintained for 20 seconds and then disappeared, where all the players connected to the fragments of the comfort will die immediately .
Therefore, when this gimmick begins, the players must destroy the comfort of the comfort that is connected to themselves in 20 seconds .
When the debris of the comfort is destroyed, the remaining comfort is connected to the laser of the left -handed rabies, and then disappears when it is 20 seconds, and then the fragments of the comfort that are not destroyed throughout the map will be replaced.
The number of fragments of comfort to summon is 3 in 80%, and 40%in total.
If you destroy the fragments of the comfort, the feather status of Miir, which has been hanging up to that time, will be released, but if there is one feather stack of Miir in the state of destroying a fragment of the comfort and being released, the other comfortable fragments will immediately recognize the player and connect the ray.
In general, after destroying the fragments of the comfort, there is not enough time to destroy other fragments within the remaining time, so the players connected to the ray are immediately killed as the debris is recovered.
In order to get out of this light connection, Miir's small spherical pattern should be blocked by defense to release feather stacks.
If you eliminate feather stacks while connected to additional rays, the rays can disappear again and survive.
But there is no way if Miir does not fire a small sphere.
Therefore, the method of strategy of Park's solidarity is as follows.
In order to destroy the fragments of the comfort, the debuff is very important and how fast the debuff is, as much as possible to destroy the fragments of the comfort.
So 3 pets Status support (3152), Pragarach, gray smoke, support shots, Starshine spreads, death markers, (if there is a physical dealer), and divided by each player, such as the score upper, (if there is a magic dealer), and the debuffs such as hydra softness (selection) are divided by each player.
The fragments of the comfort are pre -displayed before summoned, and there is a few seconds preparation time.
At this time, the floor -type debuffs such as Hydra are pre -laid, and in the case of Pragarach, the repair sword is laid in advance in advance.
Afterwards, as soon as the fragments of comfort are summoned, they finish their debuff as soon as possible and destroy the fragments of comfort.
Just before the fragments of the comfort of the comfort are summoned, it is necessary to specify a fragment of comfort around the party, so that the party members should be gathered around the fragments of the comfort and connect only to the corresponding Halo, and select the comfort of the comfort to attack in consideration of the location of the Sacred Guard, which is dedicated to Miir.
Eventually, all party members are connected to only one comfort, so that they can disrupt the rays while destroying the debris.
If the player is incorrectly positioned and connected to another Halo, there is no way to relieve it, so join as soon as possible.
If the fragments of the comfort are destroyed, they should be boarded immediately, because if the feather stacks are accumulated in the state of another debris, the feather stacks are accumulated immediately.
Therefore, the divine link is also placed on the boarding pet so that you can board the pet as soon as possible.
In the case of the last comfort, there is no need to board the pet because there is no other debris after destroying.
If you can't board a pet in an accident or you are confident in the timing, you may avoid the accumulation of feather stacks with invincibility such as anchor rush.
In the case of experienced parties, two or more comfort may be processed at the same time.
In this case, one of the party members will be previewed on the debris of different comfort while the party members target one -comfort.
The New Right Update has added bonus damage to each device, and the boss physical strength is increased accordingly, while Halo's health is much easier to destroy.
---
[3.2.] Sunae's barrier (60%)
Dear Lenen. I can hide my body in my wings.
thank you My dear Miir.
Ben diagram pattern.
After Miir moves to the center of the map, he becomes invincible, and the three -comfort fragments around Miir return to the clockwise.
There are circular areas around each of the fragments of the comfort, and the three circles overlap are the same as the Bend diagram.
If you are outside the Bendeir Gram, the new punishment will fall and there will be traces of the new punishment, and if the traces of the new punishment are 50, the clear will immediately fail.
In addition, the traces of the new punishment remain on the map until clear, and if there is a player on the trace, it will continue to damage it, so when the pattern begins, it must immediately enter the circular area.
If each circle enters the area of the overlapping intersection, it dies immediately, and when moving to attack the fragments of three comfort, it is necessary to surpass the intersection area by mobility.
When the fragments of the comfort are destroyed, the circle of the area is no longer rotated, and the remaining comfort fragments rotate in the opposite direction.
Therefore, since the intersection section becomes wider, it is necessary to destroy other comfort fragments as soon as possible.
If it is not destroyed in time, it will inevitably avoid body out of the area and accumulate new bees.
The strategy of the pattern is that the vitality of each comfort fragment is cut into 10% to 20%, and all three fragments are destroyed at once when all three debris remains a little.
Normally, two players are placed in one fragment of comfort, and the main unit remains in the remaining comfort fragments.
However, if there is a player in a certain number in one circle, the players will fall off the lightning, so the left alone players will cope with stiffness through firm will.
---
[3.3.] The tracks of the love (30%)
When Miir's vitality reaches 30%, a large whirlwind is created in the center of the map and a ray moves.
At this time, Miir points out one person, flees at a high speed, and causes great damage to the path.
If the majority of other party members look at Miir and stand in front of the person who is pointed out, the damage will be reduced and the troubles of the person and Miir begins.
The person who is pointed out should be hit by the left and right of the keys, and the other party members must proceed with the struggle to win the struggle.
If he succeeds in struggling, Miid falls into the Grogi for a certain period of time, and the whirlwinds in the middle are gradually headed to where Miir is.
Since this pattern is repeated until 25%of Miir's vitality is 25%, the pattern ends immediately if it has succeeded in reducing Miir's vitality to 25%before the whirlwind is approaching, but if it fails, Miir flies again, a new whirlwind is created in the middle, and the same pattern is repeated.
Once moved, the whirlwind remains on the map until the pattern ends.
[3.4.] Judgment of Love (15%)
When Miir's vitality reaches 15%, there is a fragment of comfort in one map. A certain area is formed around the fragments of the comfort, and if no one in this area is triggered, there will be traces of new punishment. This is shared with the traces of the new punishment of the barrier pattern of Sunae. The fragments of comfort will explode after a certain period of time, and this explosion dies, so when the explosion is exploded, you must use an invincible group or around Halo. When Halo explodes, even if it comes out of the surroundings, no new bees are triggered.
It can be destroyed by targeting the fragments of the comfort, but in the meantime, it is efficient to attack Miir and clear it quickly, and if only one person is waiting for the fragments of the comfort, there is no big problem, so the person to wait in the comfort of 15% in advance. In general, long range alkeric tinges or St. Bard are mainly responsible.
Even if the fragments of comfort disappear, they will be created again after a certain time. This repeats until Miir dies.
If the Sacred Guard is surviving, there is a comfort of comfort near the guard, but if the guard is not alive, it is important to continue to look at the map because it is not known where it will be placed.
If you keep on the fragments of comfort, you will be able to clear the three gates.
[4.](https://en.namu.wiki/w/%EB%A0%88%EB%84%A8%EC%9D%98%20%EB%AF%B8%EC%9D%B4%EB%A5%B4#toc) etc
You can get a title [that finished the joy of your lover](https://en.namu.wiki/w/%EC%BB%A4%ED%94%8C%20%EB%B8%8C%EB%A0%88%EC%9D%B4%EC%BB%A4) during the first clear gate . In addition, if you clear the 1-3 gateway , you will get a title of the end of love if you clear it without retry .
Occasionally, there is a bug where the map becomes too bright. It can be solved through the reconnection