Random Remap (for Vehicles) - user-grinch/ModelExtras GitHub Wiki
📝 Overview
The Random Remap feature allows your vehicle model to spawn with a random texture variation each time it is loaded in the game world! 🚗🎨
This is ideal for adding visual variety across traffic — such as taxis with different liveries, delivery vans with various sponsor logos, or cars with alternative interior trims.
📌 How It Works
- Base Texture: The default texture assigned to your vehicle's material in the
.dffmodel (e.g.body). - Variation Textures: Additional textures in the
.txdfile ending with the_remapsuffix:body_remap1body_remap2body_remap3... up to unlimited variations!
When the vehicle spawns, ModelExtras automatically assigns one of the available texture variants at random.
💡 Paintjobs vs Random Remap
- Vanilla GTA SA Paintjobs: Use standard textures like
remapelegybody128orremap_fica. These are vehicle paintjobs controlled by tuning shops and car colors. - ModelExtras Random Remap: Uses textures ending with
_remap(e.g.body_remap1). These are randomized automatically whenever the car spawns.
🎮 Example
You can have an unlimited number of remap variants (_remap1, _remap2, _remap3, etc.) in the vehicle's .txd file.